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#442
Default
169
ATK
199
DEF
137
STA
Lvl 50Max CP
2343
Lvl 40
2072
Lvl 25Weather Boost
1480
Lvl 20Raids/Eggs
1184
Lvl 15Research
888

PvE Analysis

Spiritomb has always been a unique Pokemon, but never the most powerful one. Before the introduction of Fairy-types, Spiritomb literally had no weakness thanks to its wonderful Dark/Ghost typing. However, such advantage is offset by its underwhelming offensive and defensive stats, which hinder its value aside from pure novelty factor. It's still fun to encounter it every Halloween, though!

Best PvE Offensive Moveset

  • Sucker Punch and Feint Attack perform on par with each other.

  • Shadow Ball is by far Spiritomb’s best offensive charged move.

  • Shadow Sneak is a strictly inferior version of Ominous Wind.

Best PvE Defensive Moveset

  • Feint Attack does more damage than Sucker Punch.

  • Shadow Ball offers more power than Ominous Wind, but also higher energy cost and a later damage window.

  • Shadow Sneak is a strictly inferior version of Ominous Wind.

PvP Analysis

Sucker Punch and Feint Attack are both rather average options. Sucker Punch's superior energy gain helps Spiritomb reach Shadow Ball considerably sooner, however.

Shadow Ball is the main threat that Spiritomb provides. Ominous Wind can be used to bait shields and possibly proc a stat buff, but its damage is rather pitiful. Shadow Sneak is one of the worst charge moves in the game. 

Great League3 / 5

Spiritomb's typing is almost unique, granting it a sole weakness to Fairy while providing useful resistances to Normal, Fighting, and Psychic. That in conjunction with Spiritomb's decent stats should in theory make it a decent generalist, but it falls short due to its rather mediocre moveset. Spiritomb unfortunately lives in the shadow of Sableye, a fellow Dark/Ghost Pokemon with access to the far superior Shadow Claw..

Ultra League0 / 5
Spiritomb comes fairly close to the Ultra League CP cap, but it's just too fragile here
Master League0 / 5
Spiritomb is unfortunately cursed with poor stats here.
Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
%
Buddy Distance
5 KM
Catch Rate
%
Female Ratio
50 %
Male Ratio
50 %