Dynamax Machamp

ListEntry
Table of Contents
#68

234
ATK
159
DEF
207
STA
Lvl 50Max CP
3455
Lvl 40
3056
Lvl 25Weather Boost
2183
Lvl 20Raids/Eggs
1746
Lvl 15Research
1310
Dynamax
Fast
Charge
PvE Analysis
You want some Fighting Type Dynamax damage? Machamp can give you a hand... or four. Machamp has basically returned to its old throne as one of the kings of a new meta, and it does a great job! Everyone's favorite four-armed Fighting Type is a power-house that can cause A LOT of damage, and the wide coverage of Fighting makes it an outstanding option. It's destined to be outclassed by... itself... but it's bound to stay viable for some time!
Best PvE Moveset
Offensive | ||
---|---|---|
Offensive | ||
(Any) + (Any) | Defensive |
- Karate Chop* and Counter generate Max Move energy at the same rate, so both are fine for Max Knuckle. That said, Counter is a bit stronger.
- Bullet Punch is on a par with Karate Chop and Counter for Max Move energy, and is the way to go if you want Steel Type damage output.
- For the above reasons, Karate Chop*, Bullet Punch, and Counter are all viable for defensive builds, and the Charged Move doesn't really matter as the goal is to aim for Max Guard or Max Spirit ASAP. Note that Counter is still a bit stronger than Karate Chop.
PvP Analysis
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
5 %
Buddy Distance
3 KM
Catch Rate
10 %
Female Ratio
25 %
Male Ratio
75 %
107
Posts
2044
Entries
Contributors