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Dynamax Metagross

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#376
Default
257
ATK
228
DEF
190
STA
Lvl 50Max CP
4286
Lvl 40
3791
Lvl 25Weather Boost
2708
Lvl 20Raids/Eggs
2166
Lvl 15Research
1625

PvE Analysis

Thanks to its excellent overall stats, Metagross is a wonderful all-rounder choice in Max Battles. Whether you want to fire off a Max Attack or defend/support your team with Max Guard, Metagross can flexibly adapt to either role much better than most Pokemon in the early metagame. Metagross is also a contender to remain useful in the Dynamax meta, as well. While it does have to worry about Gigantamax formes of Melmetal and Copperajah in the future (Duraludon and Corviknight don't have Steel Type G-Max moves), it will likely always retain utility as a Steel Type Dynamax for the foreseeable future, and as of right now it's also a good Max Mindstorm user as well.

Metagross's one downside is its lack of Fast Attacks with a 0.5s duration, so it isn't amazing at charging up the Max Meter. When Metagross is defending its team with Max Guard, its teammates should try to make use of glass cannons that can charge up the Max Meter quickly.

Best Dynamax Moveset

Bullet Punch + Meteor Mash*Offensive
Zen Headbutt + Psychic*Offensive
Bullet Punch or Zen Headbutt + (Any)Defensive
  • Bullet Punch is obviously the main move of choice if you're going for Steel Type Dynamax offense. Meteor Mash doesn't REALLY matter due to the fact that Metagross won't really be using its Charged Move over Max Steelspike, but it's still an option.
  • Zen Headbutt is the way to go for Psychic damage. In a similar story to Steel, you'll be going for Max Mindstorm over Psychic.
  • For a more supportive build, Bullet Punch and Zen Headbutt are about the same for energy generation, so pick whichever one is Super Effective, or at least neutral. Charged Move options don't overly matter, as Max Guard and Max Spirit are the way to go.

PvP Analysis

In terms of PvP performance, Dynamax Pokemon are virtually identical to their non-Dynamax counterparts, except for the fact that Dynamax Metagross doesn't have access to Return.

Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
5 %
Buddy Distance
5 KM
Catch Rate
5 %
Female Ratio
%
Male Ratio
%