Follow
chevron-rightListchevron-rightEntry
#243
Default
241
ATK
195
DEF
207
STA
Lvl 50Max CP
3902
Lvl 40
3452
Lvl 25Weather Boost
2466
Lvl 20Raids/Eggs
1972
Lvl 15Research
1479

PvE Analysis

The once-and-former king of voltage, Raikou can still hold its own in the raid scene thanks to its solid stats and great moveset. It's not a terrible investment if you need some Electrical power, but it has definitely fallen off in terms of power over the years.

Best PvE Offensive Moveset

Thunder Shock + Wild ChargeBest
  • Thunder Shock has a lower cooldown, faster energy gain, and similar DPS to Volt Switch.

  • Wild Charge is superior to Thunderbolt. It has 10 extra power for about the same cooldown. Both moves are good, however.

  • Shadow Ball is great for gym cleaning, but there are better options for Ghost specialists on raids.

  • Thunder is too weak for requiring a full bar of charge.

PvP Analysis

Volt Switch or Thunder Shock + Wild Charge and Shadow Ball

Raikou has got both the best Electric-type fast moves, and the choice can be tough. Volt Switch is usually favored for the more consistent damage output, paired with great energy gains, while Thunder Shock does little damage by itself to double down on the spam of charged moves.

Speaking of those, the choice is easy here: Wild Charge is by far Raikou's best STAB option, and Shadow Ball provides key coverage against things that resist Electric and against the big Ghost-type threats of the upper leagues.

Great League2 / 5

Raikou is a squishy but hard-hitting Pokémon, relying on its ability to fire off devastating Shadow Balls and Wild Charges relatively quickly. While it isn't terrible in a vacuum, it does find itself outclassed by other Electric-types and Anti-Flyings.

Ultra League2 / 5

It still hits like a truck, but its meta matchups are incredibly poor. Registeel, Giratina (both of them), and Swampert all beat it pretty consistently. Wild Charge 2.0 is strong, but it just doesn't save it.

Master League2 / 5

With uncapped CP, Raikou gets to use its full power, but it's still pretty far behind a lot of the top meta threats. The sheer prevalence of Dragons and Grounds makes Electric damage less relevant than it could be.

Vulnerable
Ground
160%
Purification Cost
20 Candy + 20,000 Stardust
Second Charge Move Cost
100,000 Stardust + 100 Candy
Flee Rate
4 %
Buddy Distance
20 KM
Catch Rate
2 %
Female Ratio
%
Male Ratio
%