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#518
Default
183
ATK
166
DEF
253
STA
Lvl 50Max CP
3079
Lvl 40
2723
Lvl 25Weather Boost
1945
Lvl 20Raids/Eggs
1556
Lvl 15Research
1167

PvE Analysis

Snorlax may yawn in the face of danger, but Musharna outright naps!

This sleepy Pokemon has very little going for it. Its power is far too low to be worth raiding with, and its defensive presence is okay, but not great. It's probably better to just take a nap instead of raising a Musharna.

Best PvE Offensive Moveset

Zen Headbutt + Future SightBest
  • Musharna once had a dream about using Zen Headbutt and Future Sight together. It was the best dream ever.
  • It also had a dream about using Zen Headbutt with Psyshock. That was a good dream too.
  • It had a strange dream about using Dazzling Gleam, as it really didn't do anything worthwhile.
  • It also had a nightmare about using Charge Beam.

Best PvE Defensive Moveset

Zen Headbutt or Charge Beam + Dazzling GleamBest
  • Zen Headbutt and Charge Beam each have their merits that can let Musharna rest easy when paired with the right charged moves.
  • Dazzling Gleam is the best move to ensure that a defensive Musharna doesn't slip into too deep a sleep.
  • Psyshock is easy to use for our sleepy friend, but the fact that it shares type with Zen Headbutt means Dark Types can give poor Musharna nightmares all the easier.
  • Future Sight... Musharna had a dream of using this on defense, and that dream did not end well.

PvP Analysis

Charge Beam + Psyshock and Dazzling Gleam

Charge Beam lacks STAB and isn't particularly strong, but is chosen for its faster energy generation, letting Musharna access its charge move sooner. Zen Headbutt is a very poor move despite benefiting from STAB. 

Psyshock costs the least amount of energy and benefits from STAB, becoming Musharna's main charge move. Future Sight has a significantly higher energy cost and is therefore less preferable. Dazzling Gleam demands a large amount of energy, but provides additional coverage, notably against Musharna's weakness to Dark-type Pokemon.

Great League

At first glance, Musharna's high STA stat would suggest it would perform well in PvP thanks to respectable bulk. Unfortunately Musharna is best slept on, as its moveset options are quite poor and result in terrible performance against the overall meta. Charge Beam lacks both damage output and energy generation compared to many other fast moves, and while Psyshock isn't terrible, its stats are above average at best. This is notable enough for Musharna to lose matchups that it would be expected to win, such as versus Venusaur due to Charge Beam's slower energy gains and resisted damage, and Frenzy Plant out-damaging a Super Effective Psyshock, or even against Shadow Machamp if the Fighting-type lands one successful shield bait in a 2-shield scenario. With multiple other Psychic-types in the meta, it's best if Musharna does what it does best: sleeping. 

Ultra League

Musharna's moveset problems are as notable in Ultra League as they are in Great League. Wins against Fighting-types are to be expected in this league, but unfortunately that seems to be Musharna's only niche. Even in Ultra League Musharana can't beat Venusaur in a fair fight, despite threatening a Super Effective Psyshock. Meta Psychic-types like Cresselia, Armored Mewtwo, and Bronzong also tend to out-perform Musharna in this league, making it hard to justify Musharna's use. 

Master League

Musharna lacks stats to perform well in Master League. 

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
7 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
%
Male Ratio
%