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#68
GO
234
ATK
159
DEF
207
STA
Lvl 50Max CP
3455
Lvl 40
3056
Lvl 25Weather Boost
2183
Lvl 20Raids/Eggs
1746
Lvl 15Research
1310

PvE Analysis

In the beginnings of Pokemon GO, Machamp was made toothless with an unfavorable base stat conversion formula and the horrific quality of Fighting-type moves. Subsequent changes to game mechanics have transformed it into a hulking offensive powerhouse. It's a very viable option in many raids, and still a great Pokemon to have on your team despite the fact that it's no longer the Fighing Type crown holder.

Machamp has survived up to the beginning of Gen 5 as the Fighting Type king, but its time on the throne was coming to an end, as Conkeldurr was on its way. Conkeldurr has the same Fighting Type moveset as Machamp, but superior stats. But then Lucario suddenly received Aura Sphere out of the blue, causing it to become the strongest Fighting Type in general. And then Shadow Machamp was released, once again giving Machamp the Fighting Type crown... sort of.

It's been a wild ride for Machamp so far. Here's hoping the future is even wilder for everyone's favorite four-armed Kantonian Pokemon!

Best PvE Offensive Moveset

Counter + Dynamic PunchBest
  • Counter is Machamp’s optimal fast move.

  • Karate Chop’s lower power but higher energy gain keep it competitive when paired with Dynamic Punch.

  • Dynamic Punch is the superior Fighting-type charge move by a sizable margin.

  • Close Combat is viable, but if you need the extra DPS, roll for Dynamic Punch.

  • Cross Chop and Submission are basically inferior versions of Dynamic Punch.

  • Bullet Punch can pair with Heavy Slam for a budget Steel-type role, but consider other Pokemon instead. 

  • Stone Edge and Rock Slide are good moves, but don't suit Machamp's role. 

  • Payback is a poor choice for Machamp on offense.

Best PvE Defensive Moveset

Bullet Punch + Counter & Dynamic Punch or Heavy SlamBest
  • Bullet Punch and Counter are similar on defense, as Machamp’s counters often resist Counter.

  • Dynamic Punch and Heavy Slam end up doing similar damage to most of Machamp’s counters.

  • Cross Chop, though weak, is fairly inexpensive to use and a fast damage window that is hard to dodge.

  • Stone Edge can catch Flying-types off-guard, but its high energy cost doesn’t work well with Machamp's fragility.

  • Close Combat is poor because of its high energy cost, while Submission is both weak and easy to dodge.

  • Rock Slide is flexible as a 2-bar move and provides coverage against Machamp's weakness to Flying-types. 

  • Payback provides great coverage, but it's not likely to be used due to it being a 1-bar move.

PvP Analysis

Counter + Cross Chop or Close Combat and Rock SlideBest

Counter is one of the best fast moves in the game, provides wide relevant coverage, and benefits from STAB. 

Cross Chop costs the least amount of energy, gets STAB, and can be used frequently. Close Combat is more complicated to use as a self-debuffing move, but can also be quite devastating if unshielded. Rock Slide is preferable for its lesser 45 energy cost, and offers valuable coverage, including against Machamp's weakness to Flying-types. Dynamic Punch is statistically inferior to Close Combat in damage output and costs 5 additional energy, however it doesn't carry the self-debuff risk. Payback is a move limited to Elite TMs and Community Day events; while it provides strong coverage against Machamp's disadvantages vs Psychic and Ghost Pokemon, its high 60 energy cost discourages its use, especially when shields are available. 

Great League 3 / 5

Machamp isn’t necessarily bad in Great League. In fact, it’s pretty powerful. The issue is that it’s overshadowed by Medicham and Deoxys Defense Form, who can fill a similar role with much more bulk. Consider those options instead. 

Ultra League3.5 / 5

In Ultra, Machamp’s raw power makes it a valuable addition as a Steel counter, though it gets walled pretty hard by Ghosts.

Master League3 / 5

A long time ago, Machamp was one of the few Pokemon that could check a Dialga's rampage. Years have passed since Dialga's release, and while Dialga remains at the top of the meta, many Pokemon have come to take over Machamp's niche. Various Steel- and Ground-type Pokemon have arrived to balance out the temporal titan without the drawbacks of Machamp's poor bulk and defensive typing. It can't even claim the title of the game's best Fighting-type Pokemon anymore, with Conkeldurr and Zamazenta existing. While the Fighting-type remains one of the most potent offensive types in the game, there are many Pokemon that can consistently deal it, such as Zacian, Landorus-T, and Melmetal. Plagued with low stats and a general lack of a defensive purpose, Machamp is horribly outclassed and does not have an appreciable niche in the Master League.

Purification Cost
3 Candy + 3,000 Stardust
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
5 %
Buddy Distance
3 KM
Catch Rate
10 %
Female Ratio
25 %
Male Ratio
75 %
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