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Aegislash - Shield

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#681
Default
97
ATK
291
DEF
155
STA
Lvl 50Max CP
1803
Lvl 40
1595
Lvl 25Weather Boost
1139
Lvl 20Raids/Eggs
911
Lvl 15Research
683

PvE Analysis

Aegislash's Shield forme was never likely to make many waves in PvE, so it's fine that it can't be used in any PvE meta.

PvP Analysis

Before getting into the moveset and rating, we need to touch on just how Aegislash and its two formes work in Pokemon Go's PvP.

When it enters battle, Aegislash begins in its Shield forme . It will retain this extremely defensive forme until it uses a Charged Move, at which time it transforms into Aegislash - Blade. This will continue until it uses a Shield or switches out, at which time it will revert back to its Shield forme.

But that's now where the oddities end; while in its Shield forme, Aegislash deals 1 damage per Fast Move use and gains reduced energy from Fast Moves for some reason, meaning it's basically doing nothing but tanking hits until it builds up energy at a reduced rate in order to launch a Charged Move.

Psycho Cut has good energy generation, which is virtually 100% of the game for Aegislash. The name of the game is banking enough energy to drop charged moves in rapid succession if possible, so Psycho Cut does the job. Shadow Ball is the natural option for a Charged Move, as it has strong overall performance thanks to its high power and low energy cost. In fact, it just happens to be Aegislash's single lowest energy cost attack, meaning it will be clicking on Shadow Ball most of the time. Flash Cannon is.... coverage? It has relatively low overall performance, but it can be used to drop some damage from another direction if you're so inclined and can be useful against Ghost-resistant Pokemon. Finally, Gyro Ball is cheaper, but the energy difference is fairly small for a huge damage drop, and it's still more expensive than Shadow Ball.

Great League
Aegislash is in... a very weird place. In theory, it's supposed to sit there and build up energy behind its shield, then unload huge amounts of damage when it switches to a forme that can break the CP limit for the league and hit like a truck with its unnaturally high Attack stat and powerful Shadow Balls before either shielding or switching out to reset the Shield forme. However, there are a few major problems with this play-style.
  • First up, Aegislash demands shields and/or switches in order to survive once it's turned into its paper-like Blade forme. Switches in particular are especially true when your opponent is packing DPS-focused Fast Moves, as Aegislash - Blade Forme is easily farmed down in that scenario due to its own middling Fast Move damage output, while on the shield-usage side it's likely dead even if it takes a resisted Charged Move. There's also a scenario where you don't have a switch available and the opponent doesn't drop a Charged Move, instead farming down Blade Forme and killing it with Fast Move damage before it can throw out another Shadow Ball. It's risky, as Aegislash could build up to another Shadow Ball before the job is done, but it can definitely happen.
  • Second, Aegislash is surprisingly passive. While it's building up energy, it's exerting absolutely no pressure with its Fast Moves, and it wants to get as close to charging up 2 Shadow Balls as it can in order to make the most of its time in Blade forme. And while it's making these preparations, the opposition is taking pot-shots with Fast Moves that cut down Aegislash's HP faster than Aegislash can return in kind despite Shield forme's impressive bulk, and they're also building their own energy at the same time.
  • Third, and sort of connected to second, Aegislash absolutely needs help dealing with shields! Even if you can rapid-fire two Shadow Balls, you've done absolutely no Fast Move damage, and you've strictly given your opponent a reason to use their own shields twice in a row and basically sacrificed your likely already wounded Aegislash unless you switch it out immediately after. Sure, this strategy can have value, but let's look back to the second point and it's plain to see that your opponent likely has 50-70 energy by this point, assuming they haven't already unloaded their own Charged Move. And speaking of that....
  • Fourth, you really only want to take a Charged Move when you've got shields left and you're in Blade forme. If you shield while in Shield forme, you've basically sacrificed one of 3-4 times that you can pull off Aegislash's big gimmick, greatly hindering what it's capable of doing in most cases.
  • Fifth, Aegislash is really, really predictable. If you see this thing take the field, you know EXACTLY what it's here to do, and you can play around it as such to ruin its day without having to worry about any sort of tactics like coverage moves that aren't Steel.
  • Sixth, while it has Psycho Cut for faster energy generation... THIS THING GENERATES ENERGY SLOWER THAN ANY OTHER POKEMON WITH THE MOVE! It has a built-in UNADVERTISED energy generation nerf that drives it into the ground and ensures that it can't even get to its Charged Moves at a decent rate!

In short, Aegislash... was very much a fumble. Whoever designed this thing severely botched its implementation (and that's not just referring to the fact that it was glitched on release to take greatly reduced damage in Shield forme), and didn't even explain its unique gimmick in-game. It could greatly improve in the future if given a better moveset (worth noting; it can learn Sacred Sword in the main series and Ghost/Fighting have perfect coverage together outside of Hisuian Zoroark!) and the ability to actually deal damage and gain a normal amount of energy with its Fast Moves in Shield forme (Shadow Claw would be nice!), but for the time being it's just a broken gimmick that has a high skill-cap for mediocre payoff in many cases.

Ultra League
Copy/paste of the above, please.
Master League
Aegislash was ripping apart the Master League on release... until the aforementioned glitch was fixed.
Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
10 %
Buddy Distance
5 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %