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#308
Default
121
ATK
152
DEF
155
STA
Lvl 50Max CP
1618
Lvl 40
1431
Lvl 25Weather Boost
1022
Lvl 20Raids/Eggs
817
Lvl 15Research
613

PvE Analysis

Behold, the most powerful Pokemon in the franchise, possessing an Atk stat only bested by… Blissey? Disgusting. Well, for what it lacks in offense it makes up for in… being more fragile than Alakazam? OK, move on people, nothing to see here.

In the console games, Medicham stands out as being one of the heaviest hitters. In Pokemon GO it’s missing the secret to its strength: the ability Pure Power. Pure Power doubles Medicham’s Atk stat, taking it from zero to hero. Alas, Pokemon GO doesn’t have abilities implemented. As a result, Medicham’s base stats are less than Spoink’s.

Best PvE Offensive Moveset

  • Counter should be paired with Dynamic Punch. This is Medicham’s best offensive moveset.

Best PvE Defensive Moveset

  • Counter is superior to Psycho Cut, dealing more damage to targets that resist Fighting-type attacks.

  • Ice Punch not only provides counter coverage but may also be the only charge move Medicham can use in the 10 seconds before it’s KO'd.

  • While Power-Up Punch may not be particularly powerful, its low cost can make it usable to deal with some attackers.

  • Dynamic Punch has okay stats for defense.

PvP Analysis

Counter is a good Fast Attack, with strong damage output backed by STAB, along with average energy generation. Ice Punch is commonly chosen for its lesser energy cost, as well as its valuable typing coverage, especially against Flying-type Pokemon. Psychic is a great coverage option that benefits from STAB to deal a lot of damage. Power-Up Punch is an alternative option to Ice Punch that sacrifices coverage for sweeping potential. Alternatively Dynamic Punch can be chosen if more Fighting-type damage is needed, but this gives up additional typing coverage. 

What about Psycho Cut?

Psycho Cut offers some of the worst damage output numbers among every fast move in the game, but in return ties for the second best energy generation (only behind Lock-On). This lets Medicham utilize its charge moves much more frequently, though it becomes much more reliant on them as a result. This also means that because of its poor damage output, finishing off low HP opponents might be more risky, due to the increased chances of them reaching their Charge Move prior to fainting. 

Great League3 / 5

Medicham was once the best Pokemon in Great League due to its great stats, access to STAB Counter, good coverage, and the fact that it countered every other Fighting-type Pokemon. Then Psychic got repeatedly nerfed. It managed to still be a top-tier Pokemon. Then Annihilape was released and snatched any chances of Medicham returning. Eventually, Counter was nerfed, and now Medicham resides in a retirement home.

Ultra League0 / 5

While Medicham’s low CP cap may make it fantastic in Great League, it really doesn’t match up in Ultra.

Master League0 / 5

Medicham’s CP is far too low to make it usable in Master League. Look elsewhere.

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %