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#321
Default
175
ATK
87
DEF
347
STA
Lvl 50Max CP
2577
Lvl 40
2280
Lvl 25Weather Boost
1628
Lvl 20Raids/Eggs
1302
Lvl 15Research
977

PvE Analysis

It’s a bird, it’s a plane, it’s… dear God! What is that giant thing on top of the gym?!?! And what’s it doing to that Skitty?!?!

Wailord is a ridiculous addition to gyms due to its gargantuan model size. Wailord isn’t the worst addition to gyms either, sporting one of the highest HP counts in the game and a naturally low motivation decay rate (due to its low CP). However, its bulk is compromised by double-digit Def.

Best PvE Offensive Moveset

  • Water Gun should be paired with Surf. This is Wailord’s only viable moveset on offense.

Best PvE Defensive Moveset

  • Zen Headbutt is superior to Water Gun, offering better damage and coverage.

  • Scald is the superior defensive option in terms of raw power.

  • Blizzard has superior counter-coverage and power, but it's also far to expensive to be generally viable.

  • Surf is a worse Scald on defense.

  • Hyper Beam is underwhelming in every aspect.

PvP Analysis

Zen Headbutt is bad, so we run Water Gun. Pair that with Surf for powerful and consistent Water-type damage. Hyper Beam is the second charged move of choice to provide strong neutral damage. Blizzard is also potentially a viable option, but does mean you perform worse against fellow Water-types like Azumarill.

Great League1.5 / 5

As round as Wailord may be, a well-rounded Pokémon it is not. Despite having Snorlax-tier stamina, its Feebas-tier defense makes it faint to a swift breeze. While Wailord may be a fun Pokémon to use (especially if it’s shiny), it’s not that great.

Ultra League1 / 5

Wailord has the same issues in Ultra League as it does in Great, making it not particularly useful.

Master League0 / 5

Wailord’s low maximum CP prevents it from performing in Master.

Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
6 %
Buddy Distance
1 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %