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#76
Default
211
ATK
198
DEF
190
STA
Lvl 50Max CP
3334
Lvl 40
2949
Lvl 25Weather Boost
2106
Lvl 20Raids/Eggs
1685
Lvl 15Research
1264

PvE Analysis

Golem was once well known as a legendary bird killer, preying on their pervasive Rock-type weakness. It benefits from strong stats, excellent moves, and a specialized typing. Golem has now fallen from grace, as its fate was sealed by the release of Smack Down Tyranitar, relegating its fate to little more than a small niche as a tank counter against Zapdos when and if it returns. Still, many long-term players probably still have this Pokemon sitting in their box, remembering a time when it was one of the most important Pokemon in the game for raids.

On defense, Golem has some hard-hitting attacks, but a pair of crippling weaknesses to Grass and Water-types severely hamstring its performance.

Best PvE Offensive Moveset

Rock Throw + Stone Edge or Rock BlastBest
Mud Slap + EarthquakeGood
  • Rock Throw is Golem’s best fast move due to its Rock-type coverage.

  • Mud Slap and Mud Shot are roughly on par with each other.

  • Stone Edge is on par with Rock Blast. Stone Edge performs worse only if Golem faints with a partially charged bar.

  • Earthquake is best paired with either of Golem's Ground-type fast moves.

  • Ancient Power is inferior to Golem's other Rock-type charge moves.

Best PvE Defensive Moveset

Rock Throw or Mud Slap + Rock BlastBest
  • Rock Throw is better than Mud Slap. The former has much better type coverage on Golem’s Grass-type counters and Gyarados.

  • Mud Shot only tickles attackers.

  • Rock Blast is superior to Stone Edge due to having more charge bars to work with. Golem may not be able to get off a Stone Edge against its best counters.

  • Ancient Power is slightly inferior to Rock Blast. It's more easily reactable, but it does more damage.

  • Earthquake is Golem’s worst defensive charge move.

PvP Analysis

Mud Shot* + Rock Blast and Earthquake or Stone Edge

If you're lucky enough to have a legacy Golem, this is its best moveset. Mud Shot is valuable for its fast energy generation and cannot be obtained with Elite TMs.

The nerf to Ancient Power following the April 2020 rebalance makes it no longer viable, and Rock Blast is now recommended instead for its cheaper energy cost. Earthquake rounds out Golem's moveset, giving it a valuable Ground type STAB to take own most of what it's intended to counter. Stone Edge hits hard with STAB, and may be preferable in very specific formats. 

Mud Slap or Rock Throw + Rock Blast and Earthquake or Stone Edge

The only reason this moveset is here is to make note of the best moveset that Golem can muster without its legacy move. Mud Slap and Rock Throw both offer poor energy generation but strong STAB damage output; either can be chosen depending on the coverage needed. 

Great League1 / 5

Golem is generally bulky thanks to its high defense, and has STAB on both Rock and Ground type moves, making it very solid offensively. It's generally well-rounded (no pun intended), but it has two obvious issues: Grass and Water types. These are both very common types for Pokemon and/or coverage, meaning Golem is in constant risk of being taken out before it can do anything meaningful, and could only really shine in a restricted Silph Arena format or specific GBL format. The other big problem with Golem is the fact that it needs a legacy fast move to be truly useful. Play Golem to its strengths, and get the heck away from its weaknesses.

Ultra League0 / 5

Pretty much the same story as the Great League, but with Water and Grass getting a bit less common here, while Fire and Steel get more relevance, Golem shines more with its legacy set. Its quick Earthquake also does impressive damage to Giratina, making it one of the few off-meta pokemon that hold its own against both that and Registeel. Swampert, however, does most of the same and handily beats Golem.

Master League0 / 5

Here it still threatens the big Steel-types, but we have superior Ground options in the likes of Swampert and Rhyperior.

Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
5 %
Buddy Distance
1 KM
Catch Rate
12.5 %
Female Ratio
50 %
Male Ratio
50 %