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#530
Default
255
ATK
129
DEF
242
STA
Lvl 50Max CP
3667
Lvl 40
3244
Lvl 25Weather Boost
2317
Lvl 20Raids/Eggs
1853
Lvl 15Research
1390

PvE Analysis

For a long time, Excadrill was anticipated as a Ground-type attacker with real potential. And then Excadrill was released, and met those anticipations beautifully. Excadrill's power and laundry-list of resistances make it a great Pokemon in many raids, and one that tends to be surprisingly tanky against many top raid bosses that are weak to Ground thanks to its Steel sub-typing.

Best PvE Offensive Moveset

Mud SlapMud Slap + Scorching SandsScorching SandsBest
Metal ClawMetal Claw + Iron HeadIron HeadGreat
  • Mud Slap is preferable since Excadrill is primarily used as a Ground-type attacker.
  • Mud Shot falls behind in performance due to inferior damage output. 
  • Metal Claw in a nutshell performs better from a stats perspective, but isn't as useful in practice. 
  • Scorching Sands is definitely Excadrill's best Ground Type move.
  • Earthquake is stronger than Drill Run, but the later is more reliable due to being 2-bar. 
  • Iron Head can pair with Metal Claw if a Steel-type attacker is needed, but Excadrill isn't the best for this role. 
  • Rock Slide lacks STAB and has little use. 

Best PvE Defensive Moveset

  • Mud Slap is superior to Metal Claw on defense thanks to its significantly higher base power. 
  • Mud Shot has poor damage output for defense. 
  • Iron Head sports the earliest damage window, and is the hardest to dodge. 
  • Rock Slide doesn't get STAB, but it is hard to dodge and offers greater coverage. 
  • Scorching Sands works well on Defense.
  • Drill Run is a bit slower than the others, but still performs okay on defense.
  • Earthquake is too slow for defense. 

PvP Analysis

Mud SlapMud Slap + Rock SlideRock Slide and Drill RunDrill Run

Mud Slap is preferred over Mud Shot; its massive damage output is generally worth it over Mud Shot's slightly higher energy gain but far worse damage output. Metal Claw is an underwhelming move for PvP, and Steel-type coverage is typically not as valuable. 

Rock Slide ties for the least amount of energy, and provides wide coverage. Drill Run is an efficient move that is recommended over Earthquake due to significantly less energy costs. Scorching Sands is weaker than Drill Run and has a higher energy cost, making it a lesser option. However, it also has a 30% chance to debuff the target's Attack, so it's not entirely outclassed. Iron Head is typically not used due to other charge moves being more valuable. 

Great League2.5 / 5

Excadrill is a potent glass cannon that makes use of its Steel typing and Mud Slap's high damage output. Unfortunately, competition for the Mud Slapper role is quite high, with options like Gastrodon and Marowak being on the spotlight due to their significantly higher stats. Shadow Excadrill is preferred over regular Excadrill to maximize its damage potential, as players will be investing shields for it anyways due to its frailty.

Ultra League3 / 5

Same deal with Great League; Excadrill is a glass cannon sweeper that still finds itself generally outclassed by other Ground-type Pokemon such as Gastrodon or even Golurk. Its Steel

Master League3.5 / 5

Excadrill was once a Master League staple, being the game's best answer to the omnipresent Dialga. It was an incredible sweeper due to its nearly unmatched pacing, excellent coverage, and fairly high Attack stat. Though Excadrill's stats were abysmal by Master League standards, its resistances were often more than enough to cover for its frailty.

Over time, Excadrill was powercrept. Incinerate was buffed. More powerful threats such as Zygarde-C and Palkia-O were added to the game. Landorus-T received Sandsear Storm and outright outclassed Excadrill in its role. Mud Slap was buffed too, and the much higher statted Rhyperior benefited from it significantly more than Excadrill. Though Excadrill could land a more appreciable niche in Master Premier, where it doesn't have to deal with these powerful Legendary threats and competitors, it unfortunately does not escape the mighty Rhyperior. Thus, the little mole that could is no more.

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
7 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
%
Male Ratio
%