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#327
Default
116
ATK
116
DEF
155
STA
Lvl 50Max CP
1380
Lvl 40
1220
Lvl 25Weather Boost
872
Lvl 20Raids/Eggs
697
Lvl 15Research
523

PvE Analysis

If you're considering using Spinda, then you must be really dizzy!

PvP Analysis

Psycho Cut is preferable over Sucker Punch due to better energy generation. Icy Wind is basically Spinda's only good charged move, making it mandatory. Rock Tomb and Dig are both bad, but they each have advantages based on the coverage you need.

Great League1 / 5

XL Candy allows Spinda to get somewhat closer to 1500, making it a little bit more competitive in Great League. That said, it still has some pretty significant moveset issues. Combine that with an underwhelming typing and mediocre bulk and you've got a Pokémon that's a) expensive and b) not very good. You could use Spinda, you just probably shouldn't.

Ultra League0 / 5

Don't.

Master League0 / 5

Please don't.

Vulnerable
Fighting
160%
Resistant
Ghost
39.1%
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
9 %
Buddy Distance
3 KM
Catch Rate
30 %
Female Ratio
50 %
Male Ratio
50 %