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Shadow Starmie

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#121
Default
210
ATK
184
DEF
155
STA
Lvl 50Max CP
2922
Lvl 40
2584
Lvl 25Weather Boost
1846
Lvl 20Raids/Eggs
1476
Lvl 15Research
1107

PvE Analysis

Shadow Starmie is here... but it's too little, too late. Sadly, this little jeweled star is not going to make any real waves, as it's competing in the Water and Psychic metas, both of which are way above its pay-grade. This thing can be nice when first starting out for its dual-type roll compression, but that's about where its genuine utility ends.

Best PvE Offensive Moveset

  • Water Gun and Surf for Water damage
  • Psywave and Psychic for Psychic damage
  • If you get the right Hidden Power type, Ice Beam, Thunder, and Power Gem are usable, though not good.
  • Tackle and Quick Attack are no-go.

Best PvE Defensive Moveset

  • Hidden Power is the preferred fast move for its high defensive DPS and surprise typing factor.

  • Psychic, Ice Beam, and Power Gem are Starmie’s only real usable defensive charge moves; the former has STAB and hits earlier.

  • Psybeam is inferior to Psychic.

  • Hydro Pump and Thunder hit hard and early, but Starmie is far too frail to use them on defense.

PvP Analysis

Water Gun offers the most consistent performance, and benefits from STAB. Hidden Power can surprise opponents with its unpredictable typing, but has poor energy generation. 

Psychic gets STAB and ties for the least energy cost among Starmie's charge moves. Ice Beam provides useful coverage, including against Starmie's weakness to Grass Pokemon, in addition to costing less energy than other options. Thunder offers superior damage compared to Power Gem, though neither are recommended due to greater energy demands and less preferable coverage for Starmie. Hydro Pump is powerful with STAB, but demands too much energy to use. 

Great League

Starmie is a Water/Psychic Pokemon with a relatively high ATK stat compared to Pokemon in the meta, which makes it rather fragile. Starmie's poor bulk and slow charge moves discourages its use, as it will most likely faint before making any significant impact. 

Ultra League

Starmie's poor bulk and cumbersome moveset hold it back from seeing any real play in PvP, and this continues to be the case in Ultra League. 

Master League

Starmie lacks stats for Master League, among its other struggles. 

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
%
Male Ratio
%