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Shadow Ninetales

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#38
Default
169
ATK
190
DEF
177
STA
Lvl 50Max CP
2577
Lvl 40
2279
Lvl 25Weather Boost
1628
Lvl 20Raids/Eggs
1302
Lvl 15Research
977

PvE Analysis

Not even having a coveted Shadow Forme is enough to make Ninetales viable. It just doesn't have the base power to compete in a meta as crowded as Fire.

Best PvE Offensive Moveset

  • Fire Spin is superior to Ember or Feint Attack, offering the highest DPS for slightly less energy gains. 
  • Weather Ball Fire is the best charge move available, and also the most consistent as a 3-bar move. 
  • Overheat is a step down, but still serviceable if TMs are lacking. 
  • Flamethrower, Heat Wave, and Fire Blast are inferior to Overheat, though Flamethrower can be more consistent than the rest due to requiring only half as much energy.
  • Psyshock, Scorching Sands, and Solar Beam don't get STAB and should be TM'd. 

Best PvE Defensive Moveset

  • Fire Spin is the best fast move on defense, featuring the highest base power. 
  • Feint Attack isn't particularly impressive, but at least it's less likely to be resisted by attackers. 
  • Weather Ball Fire is the best charge move for defense on paper thanks to it being a 3-bar move, but the fact that it shares a type with Fire Spin makes it easy to wall out.
  • Scorching Sands is the best option on defense
  • Flamethrower and Psyshock are more likely to be used before Ninetales faints, the former benefiting from STAB while the latter offering greater coverage. 
  • Heat Wave, Fire Blast, Solar Beam, and Overheat are too slow to be effective on defense. 

PvP Analysis

Fire Spin offers slightly superior energy generation, while Ember sports slightly stronger damage output. Either can be viable, though the latter requires an Elite TM. 

The addition of Weather Ball (Fire) is incredibly important for Ninetales, as it offers a cheap energy charge move option, and can be used frequently. Scorching Sands offers good coverage alongside a relatively low energy cost, making it an optimal pick. Psyshock costs a moderate amount of energy and provides alternative coverage. Overheat is powerful for its moderate energy cost, but doesn't provide extra coverage, and can be difficult to use due to its self-debuff. Flamethrower is a downgrade in performance compared to Weather Ball, while Fire BlastHeat Wave, and Solar Beam demand way too much energy to use (though the latter can surprise some Pokemon that Shadow Ninetales is weak to). 

Great League

Ninetales pops up from time to time as an anti-meta pick. In certain iterations of Great League, common teams may struggle to find a place for a Fire resist. That's Ninetales's call to shine, burning down opponents with extremely consistent Fire-type damage. Frailer opponents cower in fear from Ninetales's spammy Weather Ball, while even some of the bulkiest opponents will dread trying to tank an Overheat.

Ultra League

The level 50 update and addition of Weather Ball are significant improvements for Ninetales, resulting in additional wins in Ultra League. While Ninetales enjoys favorable matchups against various Grass, Bug, and Fairy Pokemon, the prevalence of Water-types in this league is a major hurdle for Ninetales. Ember is expected to be more favorable against the meta-breaking Galarian Stunfisk, which requires an Elite TM, while the amount of XL candy needed to power up to the Ultra League level cap makes Ninetales quite costly to prep for this league. Overall a decently solid Pokemon for this league, but not the most impressive. 

Master League

Ninetales ain't so hot in Master League. 

Purification Cost
3 Candy + 3,000 Stardust
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
10 %
Female Ratio
75 %
Male Ratio
25 %