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Shadow Malamar

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#687
Default
177
ATK
165
DEF
200
STA
Lvl 50Max CP
2667
Lvl 40
2359
Lvl 25Weather Boost
1685
Lvl 20Raids/Eggs
1347
Lvl 15Research
1011

PvE Analysis

The Shadow Boost manages to push Malamar all the way to... mediocrity. Yeah, 177 attack generally isn't good enough to hold any real notoriety outside of being combined with an insanely over-powered signature move.

Best PvE Offensive Moveset

  • Psycho Cut or Psywave are the Fast Moves of choice, and they benefit from STAB.
  • Peck lacks STAB and typing synergy with Shadow Malamar's Charge Moves.
  • Psybeam isn't a very strong move, but pairs well to fulfill a budget Psychic-type role. 
  • Foul Play is the strongest move against a neutral target, but Shadow Malamar isn't exactly the best Dark-type attacker. 
  • Superpower is meant for PvP.
  • Hyper Beam has no use. 

Best PvE Defensive Moves

  • Peck is more favorable for defense, and its typing is useful against Malamar's double weakness to Bug-type Pokemon. 
  • Psycho Cut and Psywave have very poor defensive damage output, even with STAB. 
  • Psybeam is probably the best Charge Move for defense due to its earlier damage window, making it the hardest to dodge. 
  • Foul Play is the next best option, being resisted by Fairy attackers but not by Bug Pokemon.
  • Superpower shouldn't be used for defense due to it being resisted by both of Malamar's weaknesses. 
  • Hyper Beam is way too slow for defense. 

PvP Analysis

Psywave is one of the best Fast Attacks in PvP, boasting great energy generation and good damage output. It is extremely flexible due to being a 1-turn move. Psycho Cut is solid and generates even more energy, but it deals far less damage than Psywave. Peck is horrendous

Foul Play is the most well-rounded Charge Move available, sporting solid STAB Dark-type damage output with a moderate energy cost. Superpower is a nice option to Shadow Malamar's movepool that gives it some very versatile Fighting-type coverage, though its self-debuff can make it more difficult to use. Psybeam is a poor move that doesn't deal a lot of damage relative to its high energy cost, even with STAB. However, it's the only option available for solid Psychic-type damage. Hyper Beam demands too much energy to be consistently viable. 

Vulnerable
Bug
256%
Fairy
160%
Resistant
Psychic
24.4%
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
10 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %