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#697
Default
227
ATK
191
DEF
193
STA
Lvl 50Max CP
3537
Lvl 40
3128
Lvl 25Weather Boost
2234
Lvl 20Raids/Eggs
1787
Lvl 15Research
1340

PvE Analysis

Tyrantrum has an aggressive appearance with a very notable shiny variant. Its interesting Dragon/Rock typing is relatively unique, but unfortunately its stats are somewhat lackluster behind the existing PvE meta. Regardless, the sheer power of Meteor Beam makes it a very solid Shadow Pokemon that can deal a lot of damage.

Best PvE Offensive Moveset

Rock ThrowRock Throw + Meteor BeamMeteor BeamBest
Dragon TailDragon Tail + OutrageOutrageGood
  • Rock Throw and Meteor Beam is the moveset of choice for Tyrantruym
  • Dragon Tail is a powerful move, and pairs well with Outrage to fulfill a Dragon-type attacker role. 
  • Charm is more useful for Fairy-type Pokemon.
  • Stone Edge is behind Meteor Beam for Rock damage.
  • Crunch lacks STAB and typing synergy.
  • Earthquake is strong, but is meant for Ground-type Pokemon.  

Best PvE Defensive Moveset

CharmCharm or Dragon TailDragon Tail + CrunchCrunch or OutrageOutrageBest
  • Charm is generally recommended for defense due to how common Fighting-type attackers are. 
  • Dragon Tail is not far behind due to STAB, but doesn't provide any meaningful coverage.
  • Rock Throw performs the worst due to its lesser damage and increased risk of being resisted by attackers. 
  • Crunch can be spammed often on defense, making it more favorable for this specific purpose.
  • Outrage is strong and can be used frequently, but is easy to dodge.
  • Stone Edge hits hard and fast, assuming Tyrantrum can live long enough to access it. 
  • Meteor Beam is similar to Stone Edge, but it hits harder and has the trade-off of being slightly easier to dodge. 
  • Earthquake is too slow for defense. 

PvP Analysis

Dragon Tail is recommended for its impressive STAB performance, as well as the highest energy generation among Tyrantrum's available Fast Moves. Charm offers strong damage output, but lacks STAB, and its slow energy gains are discouraging. Rock Throw is an alternative choice that gives Tyrantrum specific coverage at the cost of energy generation. 

Crunch costs the least amount of energy, and enables Tyrantrum to more comfortably pressure shields. Stone Edge benefits from STAB to deal significant damage, though it has a moderately high energy cost. Earthquake is very similar: high damage, high energy cost, wide coverage. Outrage is a bit redundant if Dragon Tail is chosen as the Fast Move, but is still a strong option thanks to STAB, with a pretty high energy cost as well.  It is not advisable to disregard Crunch for two high damage Charge Moves, due to the lack of shield pressure. 

Great League1 / 5

Tyrantrum is a unique Dragon/Rock Pokemon with high offensive power, but lackluster in almost every other aspect. Its high ATK stat results in unimpressive bulk in a CP capped league, and its defensive typing is not very synergistic to cover its weaknesses. Speaking of which, Tyrantrum's six weaknesses to relatively common typings is further discouraging, increasing the risk that Tyrantrum will run into unfavorable matchups. This Pokemon will only find a niche in very specific PvP formats such as Silph Arena or Go Battle League cups, but at least it looks awesome. 

Ultra League2 / 5

Tyrantrum's coverage options can be somewhat useful in this league, though its fragility and vulnerabilities still hold it back by a wide margin. It's generally recommended to consider other Pokemon in the current state of the meta. 

Master League1.5 / 5

Despite its aggressive appearance, Tyrantrum falls behind in Master League primarily through its lack of stats compared to various meta Pokemon. Its vulnerable typing and unimpressive shield pressure can cause it to lose to faster opponents like Dragonite or Swampert, and its fastest moveset does it no favors against common Fairy Pokemon. Overall Tyrantrum's performance is very unfortunate, but a possible moveset update in the future could allow it to challenge the meta. 

Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
10 %
Buddy Distance
5 KM
Catch Rate
20 %
Female Ratio
12.5 %
Male Ratio
87.5 %