Shadow Crawdaunt
![](https://static.mana.wiki/pokemongo/shadow-crawdaunt-main.png?aspect_ratio=1%3A1&height=128&width=128)
![Default](https://static.mana.wiki/pokemongo/shadow-crawdaunt-main.png?height=400&width=240)
![Shadow Corphish](https://static.mana.wiki/pokemongo/shadow-corphish-main.png?aspect_ratio=1%3A1&width=80&height=80)
![Shadow Crawdaunt](https://static.mana.wiki/pokemongo/shadow-crawdaunt-main.png?aspect_ratio=1%3A1&width=80&height=80)
Fast
Charge
PvE Analysis
Shadow Crawdaunt is pretty frail, but it hits very hard. In terms of Water Type damage, this is a Pokemon that sits fairly close to the top of the game when it comes to raw DPS. However, it does fall behind a few other big-name Water Type attackers, meaning it's definitely great, but also never the top.
Best PvE Offensive Moveset
Waterfall + Crabhammer | Best |
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Snarl + Night Slash | Good |
Waterfall should be paired with Crabhammer for Water-type offense.
Snarl should be paired with Night Slash for Dark-type offense.
- Vice Grip, Razor Shell, Scald and Bubble Beam are underwhelming.
Best PvE Defensive Moveset
Waterfall or Snarl + Night Slash or Crab Hammer | Best |
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Waterfall hits harder while Snarl gains energy faster. Waterfall is more useful given Shadow Crawdaunt’s fragility.
Night Slash should generally pair with Waterfall, while Snarl should generally pair with Razor Shell
Vice Grip and Bubble Beam are inferior to other charge moves.
- Crabhammer and Scald are hardest to dodge by a hair, but hit the hardest.
PvP Analysis
Snarl or Waterfall + Night Slash or Bubble Beam and Crabhammer | Best |
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Waterfall takes advantage of STAB to offer high damage output at the cost of below average energy gains. Snarl slightly leans to energy gains instead of raw damage output, which lets Crawdaunt utilize its charge moves more often.
Crabhammer is Crawdaunt's best charge move, which hits quite hard with STAB. Bubble Beam and Night Slash both cost only 35 energy and are terrific for baiting shields. The former is mostly utility to debuff the opponent's ATK, while the latter has decent STAB damage to provide some Dark-type coverage.
Great League | 1.5 / 5 | |
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High attack and high competition leaves Crawdaunt without a leg to stand on in the Great League. It has good performances against mostly Psychic and Ghost-types, but isn't really worth chosing over its much stronger competitors. The addition of Crabhammer is a welcome one, and Snarl's buff in energy gain enables Crawdaunt to threaten its opponents more often. Despite its offensive potential, the lack of bulk and longevity in fights limits its overall performance. | ||
Ultra League | 1 / 5 | |
Crawdaunt's greatest stat-asset is its high attack, and its CP tops out right below the Ultra League cap of 2500. However, it's still outclassed and not worth much use due to a lack of notable good matchups. | ||
Master League | 0 / 5 | |
The same basic story plays out here again; it can do an adequate job, but it's too outclassed to be worthwhile. |