Luxray
PvE Analysis
Gen 4 introduced 3 great Electric-types to compete with legendary powerhouses such as Raikou and Zapdos: enter Electivire, Magnezone and Luxray. Luxray is the worst of the trio, but that doesn’t necessarily mean it’s bad.
It does, in fact, strictly outperform Jolteon, the previous best non-legendary Electric attacker, and has DPS on par with Zapdos, although it lacks a bit in durability. So it’s a perfectly viable alternative, if you want to use it for variety or just because it looks cool (which it really does).
Best PvE Offensive Moveset
Spark + Wild Charge | Best |
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Spark should pair with Wild Charge for some of the best Electric DPS in GO.
The Dark-type Snarl + Crunch set is inferior even when super effective.
Electric-type Hidden Power doesn't perform as well as Spark, every other type lacks STAB.
Hyper Beam serves no purpose on an offensive Luxray.
Psychic Fangs is only for PVP.
Best PvE Defensive Moveset
Hidden Power or Snarl + Crunch or Wild Charge | Best |
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Hidden Power is the preferred fast move for its high defensive DPS and surprise typing factor.
Snarl is superior to Spark on defense, thanks to better damage and coverage.
Crunch is harder to dodge than Wild Charge and has lower energy cost, but the latter is much more powerful.
Psychic Fangs is a bit weaker in damage output, but otherwise passable for defense.
Luxray probably won’t survive long enough to use Hyper Beam.
PvP Analysis
Snarl + Wild Charge and Psychic Fangs |
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Snarl is generally recommended over Spark for its energy gains. Hidden Power could be chosen for its initially unpredictable typing, but the lack of energy gains and questionable consistency makes it niche at best.
Wild Charge benefits from STAB and threatens massive damage, but can be risky to use due to its self-debuff. Crunch offers Dark-type coverage and lacks STAB, but can be used without risk of any self-debuffs. Hyper Beam demands too much energy. Psychic Fangs from the Shinx Community Day event gives Luxray a much needed Charge Move that costs low amounts of energy in order to pressure shields with.
Great League | |
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Luxray sports Electric-typing with access to Dark-type coverage, though its fragile bulk is of concern. Access to the powerful Wild Charge means Luxray would ideally prefer to fight when its opponent has no shields, or alternatively it can stack 90 energy and attempt a back-to-back double Wild Charge (and switch afterwards). Neutral matchups tend to be struggles for Luxray due to its bulk, with notable losses against opponents with high damage output, such as those with Dragon Breath or Charm. While its advantage against ubiquitous Water-types is notable, overall it's not the most ideal pick in this league. The addition of Psychic Fangs following the Shinx Community Day event gives Luxray more potential for bait-and-nuke plays with Wild Charge, but without stronger damage output from its Fast Move, Luxray might struggle with consistency. Luxray has seen a niche in Electric Cup in GBL, which only allows Electric-type Pokemon. The Cup also bans Electric-type Pokemon with Ground-type attacks, such as Vikavolt and Heliolisk. Luxray "cheats" around this rule by using Hidden Power Ground, letting it smack other Electrics for super effective damage. Unfortunately, Luxray's poor stats aren't enough to turn this unique niche into a real meta threat. | |
Ultra League | |
Luxray's fragility remains its biggest problem in Ultra League, where losses against Pokemon with faster movesets, better bulk, or stronger damage output discourages its use. Wins against various Water and Flying Pokemon are to be expected, though not all fights are won cleanly, and notably Luxray can tend to underperform if its opponent uses two shields. | |
Master League | |
Luxray falls behind other Pokemon in this league stat-wise, and is generally an inferior choice when compared to other Electric-type Pokemon (though even the best Electrics struggle in the Master League thanks to the sheer number of Ground- and Dragon-type Pokemon there). |