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Hoopa (Confined)

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#720
Default
261
ATK
187
DEF
173
STA
Lvl 50Max CP
3797
Lvl 40
3359
Lvl 25Weather Boost
2399
Lvl 20Raids/Eggs
1919
Lvl 15Research
1439

PvE Analysis

Hoopa, one of the Mythical Pokemon of Generation 6/Kalos, came to us as the star of the Season of Mischief, and took its place in the meta as.... yet another random Mythical Pokemon. It's capable of acting as a Psychic attacker, and as a Ghost attacker it.... exists.... but at the end of the day it's little more than a box-filler.

In the main series, this variant of Hoopa has a Psychic Type signature moved named Hyperspace Hole, but it's unlikely to make huge waves when/if it's released.

Best PvE Offensive Moveset

Confusion + PsychicBest
Astonish + Shadow BallGood
  • Confusion and Psychic make for maximum same-type damage, though Shadow Ball provides better neutral damage.
  • Astonish and Shadow Ball can be used for a Ghost set, but Astonish makes it terribly mediocre.
  • Psybeam is the inferior option.

PvP Analysis

Confusion + Psychic and Shadow Ball

Confusion benefits from STAB to deal considerable damage, and sports average energy generation. Astonish is astonishingly bad. 

Psychic is a direct upgrade over Psybeam in every aspect, therefore the latter is completely useless. Shadow Ball provides useful coverage against Ghost-types, as well as being largely unresisted against most Pokemon. 

Great League1 / 5

Hoopa performs poorly in Great League for two primary reasons: its high ATK stat results in fragile bulk, and its slow moveset causes it to fall behind most meta Pokemon. To add insult to injury, there's already competitive Psychic-types in the meta like Hypno and Cresselia who perform much better. Fun fact though: Hoopa can KO a Toxicroak in just 3 Confusions. 

Ultra League0 / 5

The same problems that Hoopa suffers from in Great League drag it down in Ultra League. Wins against Fighting-types are to be expected, but most other meta Pokemon become a challenge for Hoopa. Wins against Deoxys-Defense and Armored Mewtwo are attributed to Hoopa's access to Shadow Ball, while the fight against Gengar is a loss due to animation speed (since Confusion is so slow). Cresselia and Lugia also beat Hoopa despite being weak to Shadow Ball, due to them outspeeding Hoopa and landing their Charge Moves before Hoopa can land Shadow Ball in any even-shielding scenario. Overall it's probably best to pass on this Pokemon if you're serious about winning consistently. 

Master League1 / 5

Hoopa's slow moveset renders it unviable for Master League. Its fragile bulk is also very underwhelming when compared to the meta in Master League. 

Flee Rate
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Buddy Distance
Catch Rate
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Female Ratio
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Male Ratio
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