Follow
chevron-rightListchevron-rightEntry
#101
Default
173
ATK
173
DEF
155
STA
Lvl 50Max CP
2373
Lvl 40
2099
Lvl 25Weather Boost
1499
Lvl 20Raids/Eggs
1199
Lvl 15Research
899

PvE Analysis

Electrode’s main series asset, a blistering base Speed, only has a minor impact on its otherwise bad stats in Pokemon GO. Don’t let that smile deceive you; this Pokemon performs terribly in most matchups. Against Water or Flying-type raids, or Gyarados, chances are you have one of the many Pokemon that outperform Electrode.

Best PvE Offensive Moveset

Spark + ThunderboltBest
  • Spark is superior to Volt Switch for the weave DPS and energy gain. Volt Switch’s huge cast time also makes it difficult to dodge with.

  • Tackle*, Electrode’s legacy charge move, lacks STAB or any type advantage.

  • Thunderbolt is slightly superior to Discharge for damage output, but both are reasonable.

  • Hyper Beam and Foul Play have no uses on Electrode.

Best PvE Defensive Moveset

Volt Switch + Foul Play or DischargeBest
  • Volt Switch is clearly superior on defense, doing more than double the damage that Spark and Tackle* do.
  • Discharge and Foul Play are both great options. The former comes out more frequently, and the latter has great neutral coverage
  • Thunderbolt stings the most against a neutral target, but it lacks the speed of Discharge and leaves Electrode easily walled out if facing anything that resists Electric Type moves.
  • Hyper Beam is too slow and easy to dodge.

PvP Analysis

Volt Switch + Foul Play and Discharge or Thunderbolt

Volt Switch has great overall performance, with above average damage output and energy generation. Discharge charges quickly thanks to it, and allows Electrode to throw out fair amounts of damage quickly. Thunderbolt is a bit slower, but provides higher damage-per-energy by comparison, and is a better general choice when shields are down.

Foul Play is Electrode's best coverage move, and can have some use depending on the format. 

Great League2 / 5

Electrode has found a bit of a niche niche with Volt Switch, coupled with Foul Play as unique coverage for an Electric-type. It's not the best of them by any means, but it can work in restricted formats such as restricted Cups.

Ultra League0 / 5

099 CP is not enough to compete here.

Master League0 / 5

You'd probably be better off using something that the opponent's Pokemon directly counters than a Super Effective damaging Electrode in the Master League.

Vulnerable
Ground
160%
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
%
Male Ratio
%