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#573
Default
198
ATK
130
DEF
181
STA
Lvl 50Max CP
2535
Lvl 40
2242
Lvl 25Weather Boost
1601
Lvl 20Raids/Eggs
1281
Lvl 15Research
961

PvE Analysis

Minccino is cute, but that's about it. It lacks the moveset and stats to have any ghost of viability on offense, and while it's got a few good defensive options, its stats typing let it down hard.

When it comes right down to it, it's just a dex filler that takes a Unova stone to get. Think before you evolve!

Best PvE Offensive Moveset

Nothing, Cinccino shouldn't be used on offense.Best
  • Pound and Hyper Beam are STAB and give Cinccino maximum neutral damage
  • Charm is decently strong, but falls behind when not Super Effective
  • Thunderbolt is stronger than Aqua Tail, but having 3-bars is a saving grace for the latter.

Best PvE Defensive Moveset

Charm + Aqua Tail or ThunderboltBest
  • Charm has good damage output and counter-coverage. If you use Cinccino defensively, use this.
  • Aqua Tail is the preferred charged move due to good neutral damage and 3-bars, though Thunderbolt is also good
  • Hyper Beam is the worst option and should not be used on a defensive Minccino

PvP Analysis

Charm+Aqua Tail and Thunderbolt

Charm is a very polarizing move. It hits very hard and can mow down Pokemon quickly when it has an advantage.But when it's resisted, its low energy gains makes it hard to leverage effectively. On the bright side, it pairs fairly well with Aqua Tail thanks to its extremely low energy cost, and Thunderbolt is at least reasonable too.

Great League1 / 5

Cinccino's only real use in PVP is as a charm-spammer, but its stats make it far too frail to be effective in this role, especially when other Pokemon can do the same thing far more effectively. Its coverage in its charged moves may give it a tiny niche here or there, but in general it's just outclassed.

Ultra League0 / 5

Ultra League is loaded with Pokemon that can farm Minccino down without a care in the world. Don't bother.

Master League0 / 5

Nope.

Vulnerable
Fighting
160%
Resistant
Ghost
39.1%
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
10 %
Buddy Distance
3 KM
Catch Rate
10 %
Female Ratio
%
Male Ratio
%