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#760
Default
226
ATK
141
DEF
260
STA
Lvl 50Max CP
3524
Lvl 40
3117
Lvl 25Weather Boost
2226
Lvl 20Raids/Eggs
1781
Lvl 15Research
1336

PvE Analysis

Bewear sports decent stats in Pokemon Go, but unfortunately its moveset is very lackluster for PvE. At least some players will enjoy looking at its adorable Pokedex entry. 

Best PvE Offensive Moveset

Low KickLow Kick + SuperpowerSuperpowerBest
  • Low Kick isn't particularly strong, but pairs with Superpower for decent Fighting-type damage. 
  • Tackle and Stomp are weak moves even with STAB, and can't be Super Effective against anything.
  • Shadow Claw should be used by Ghost-type attackers. 
  • Drain Punch is meant for PvP. 

Best PvE Defensive Moveset

Shadow ClawShadow Claw + Drain PunchDrain Punch or SuperpowerSuperpowerBest
  • Shadow Claw is the best Fast Move for defense, as it is largely unresisted against most Pokemon. 
  • Low Kick is the next best option, but isn't very impressive.
  • Tackle is even worse. 
  • Drain Punch is surprisingly decent for defense due to its low energy cost and quick damage window. 
  • Stomp is okay but not ideal.
  • Superpower hits harder and slower. 
  • Payback is resisted by common Fighting-type attackers, and Bewear might faint before it can use it. 

PvP Analysis

Shadow ClawShadow Claw + SuperpowerSuperpower and StompStomp or PaybackPayback

Shadow Claw boasts significantly better stats overall than other Fast Move options available, with very good energy generation, and is largely unresisted against most Pokemon. Tackle gets STAB, but has terrible energy generation and can't be Super Effective against anything. Low Kick is one of the worst Fast Moves in the game, and STAB doesn't change that. 

Superpower is the most efficient Charge Move in terms of Damage Per Energy (DPE), but the self-debuff applied to Bewear's ATK is not ideal. Stomp isn't exactly noted as an amazing Charge Move, but is chosen for its consistent STAB neutral damage, and more importantly its low energy cost. Payback lacks STAB and costs a lot of energy, but deals a large burst of damage if unshielded. 

What about Drain Punch?

Drain Punch is a Charge Move introduced with the Stufful Community Day, but unfortunately its pitiful damage output makes it highly undesirable to use. The idea of having a spammable Charge Move that ramps up defense is interesting, but the almost negligible damage output means Bewear will spend more time to deal enough damage to KO its opponent, and consequently will also take more damage as well, defeating the purpose. In other words, energy spent on the pathetic damage of Drain Punch could've been spent on other Charge Moves that deal significantly more damage instead. It is recommended to evolve at least one or two Bewear with Drain Punch in case Niantic decides to buff it in the future, but it's not an absolute deal-breaker to not have this move. 

Great League3 / 5

Bewear sports an interesting Normal/Fighting typing, but is rather frail with unimpressive bulk for Great League. Its typing and moveset enables Bewear to hard wall one of the most popular and widely considered "safe" Pokemon in this League, Sableye. Unfortunately its moveset overall is somewhat cumbersome, relying on an unimpressive Stomp to bait shields, or potentially being forced to use Superpower in situations where applying a self-debuff is not the optimal play. Payback's high energy cost offers damage threat to Psychic-type counters in addition to Shadow Claw, but its high energy cost makes it less consistent than other Charge Moves like Foul Play or Crunch. Overall Bewear is probably best suited for specific limited formats such as Silph Arena or GBL Cup themes, instead of open Great League, with its main role being its ability to wall Ghost-type Pokemon with its Normal typing and access to Shadow Claw. 

Ultra League2.5 / 5

Bewear performs somewhat unimpressively in Ultra League, requiring Payback to comfortably beat Giratina Altered, even if it doubly resists Shadow Claw. Its high offensive stats results in below-average bulk which isn't ideal, and other Pokemon in the meta can more comfortably fulfill its role of dealing with Ghost-type Pokemon. Aside from this, Normal typing doesn't particularly compliment Bewear's Fighting subtyping, and Bewear will struggle to deal with popular bulky Psychic-types. Being weak to Fighting-type damage is also a major disadvantage if Bewear has to fight other Pokemon in that particular role, like Machamp or Poliwrath. The fight against Galarian Stunfisk also gets awkward if Stomp is not available to bait shields due to Superpower's self-debuff. Ironically, that matchup is one of the few that favors Drain Punch. 

Master League2 / 5

The only format that can be considered here is Premier Classic, but Bewear falls behind other meta picks in terms of overall performance. Its moveset is less efficient than faster Pokemon like Swampert or Dragonite, and Bewear has to beware of Fighting and Fairy-types as well. 

Flee Rate
%
Buddy Distance
1 KM
Catch Rate
%
Female Ratio
50 %
Male Ratio
50 %