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#866
Default
212
ATK
179
DEF
190
STA
Lvl 50Max CP
3196
Lvl 40
2827
Lvl 25Weather Boost
2019
Lvl 20Raids/Eggs
1615
Lvl 15Research
1211

PvE Analysis

Mr. Rime was initially released through a special ticketed event, making it originally somewhat limited in terms of accessibility. With only 212 ATK, Mr. Rime falls behind other Pokemon in terms of stats, making it a downgrade when compared to other existing options. A total of 6 weaknesses and only 2 resistances makes it a poor choice for gym defense. 

Best PvE Offensive Moveset

Confusion + PsychicBest
Ice Shard + Triple AxelBest
  • Confusion is stronger than Zen Headbutt, making it the stronger option to pair with Psychic.
  • Ice Shard pairs with Triple Axel for maximum Ice Type damage output for Mr.Rime.
  • Psybeam, Ice Punch, and Icy Wind are sub-optimal.

Best PvE Defensive Moveset

Confusion + Triple AxelBest
  • Confusion is the best fast move for defense due to its high base power and synergy with Mr.Rime's best Charged Move option.
  • Zen Headbutt and Ice Shard fall behind due to their lesser damage potential.
  • Triple Axel is the stand-out Charged Move, as it comes out frequently, is hard to dodge, and has solid power.
  • Ice Punch, Icy Wind, Psychic, and Psybeam are sub-par options.

PvP Analysis

Confusion or Ice Shard + Icy Wind or Triple Axel and Ice Punch or Psychic

Confusion sports superior damage output, while Ice Shard offers faster energy gains. Either can be chosen depending on coverage preferred. 

Icy Wind is valued for its debuff mechanic, though it's not the most powerful or efficient charged move. Triple Axel is virtually identical to Icy Wind, but it buffs Mr. Rime's Attack instead of debuffing the opponent's Attack. Ice Punch costs the least amount of energy and can be used to pressure shields sooner, while Psychic demands more energy but offers Psychic-type coverage. Psybeam is a poor move for PvP. 

Great League2 / 5

Mr. Rime features a high offensive stat and a very vulnerable Ice/Psychic typing. A total of 6 weaknesses and only 2 resistances is quite concerning, and makes Mr. Rime a risky choice in the meta. Powerful STAB coverage with Psychic and Ice-type moves gives Mr. Rime wide coverage, while access to Icy Wind helps to prolong its survivability in battles, as well as to annoy the opponent. Overall Mr. Rime fulfills more of a niche than a meta use, and is more likely to see success in specific formats than open Great League. 

Ultra League2.5 / 5

Strong damage output and valuable coverage gives Mr. Rime some play in Ultra League, more so in Premier Cup than open UL due to losses against Registeel and Giratina, as well as struggles vs Cresselia. Just like in Great League, access to Icy Wind is quite useful for harassing the opponent, though various matchups are dependent on landing Psychic which may lead to consistency problems. Mr. Rime's 6 typing weaknesses should also be noted, as many of them are common in this league. 

Master League0 / 5

Mr. Rime would appreciate additional stats to compete in Master League, with various legendary and pseudo-legendaries in this league who boast superior stats. Its typing vulnerabilities and somewhat slow moveset also hold it back from challenging the meta. 

Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
9 %
Buddy Distance
5 KM
Catch Rate
30 %
Female Ratio
%
Male Ratio
%