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#297
Default
209
ATK
114
DEF
302
STA
Lvl 50Max CP
3198
Lvl 40
2829
Lvl 25Weather Boost
2020
Lvl 20Raids/Eggs
1616
Lvl 15Research
1212

PvE Analysis

Hariyama was once the TDO-version of Machamp, but now it's just... not good. It's outclassed in all that it does, though in the main series it had a signature attack on its release called "Arm Thrust". While this Fighting Type move is no longer truly a signature attack, it could be a way to buff Hariyama's performance if it's ever added.

Best PvE Offensive Moveset

  • Force Palm is Hariyama’s optimal fast move, though Counter is a very close second.
  • Dynamic Punch is the clearly superior Fighting-type charge move, contributing the most damage and being flexible to use.
  • Superpower is a step down, and Close Combat is a further step down, and Upper Hand is actually a lower hand. 
  • Bullet Punch and Heavy Slam are almost never ideal on an offensive Hariyama, even in the snow.

Best PvE Defensive Moveset

  • Bullet Punch and Heavy Slam counter Hariyama’s Fairy-type weakness and hit Flying and Psychic-types with neutral damage.
  • Counter is a decent alternative to Bullet Punch, but it's resisted by Hariyama's usual counters.
  • Force Palm falls behind.
  • Dynamic Punch is better than Superpower on defense, but neither provides any coverage against Hariyama's weaknesses. 
  • Upper Hand is a tad weaker, but the fact that it's 3-bar makes it generally the best option.
  • Close Combat takes too long to access, being a 1-bar move. 

PvP Analysis

Force Palm has tremendous average performance thanks to its high damage output and above average energy generation, making it the Fast Move of choice for Hariyama. Upper Hand is a low-cost Charged Move that sports high damage per energy and a chance to buff Defense. Finally, Heavy Slam is an okay move with some counter-coverage

Great League

Hariyama is a mono-Fighting type featuring average bulk, and a very narrow but powerful moveset. Access to Upper Hand gives it a strong and spammy move that can potentially score Defense buffs, but its coverage is entirely limited to the very mediocre Heavy Slam. Pretty much, this is a relatively bulky Pokemon with two really strong moves, but everything else about it is either a hinderance or pretty mediocre.

Ultra League

Shadow Hariyama definitely exists in the Ultra League, where it stands as a fairly non-distinct Fighting Type that can do some work that's generally better done by other Pokemon. 

Master League

Shadow Hariyama has okay stats and a strong Fighting Type moveset... and that's about it. Many other Pokemon do its job far better.

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
25 %
Male Ratio
75 %