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#477
Default
180
ATK
254
DEF
128
STA
Lvl 50Max CP
2700
Lvl 40
2388
Lvl 25Weather Boost
1706
Lvl 20Raids/Eggs
1364
Lvl 15Research
1023

PvE Analysis

With mediocre stats both offensively and defensively, as well as a suboptimal movepool, unfortunately Dusknoir will be only worth the Pokedex entry. It’s at least kind of bulky and resistant to Machamp.

Best PvE Offensive Moveset

  • Hex marginally beats Astonish.

  • Shadow Ball is the best Charge move available, but is limited to Community Day events and Elite TMs. 

  • Ominous Wind’s STAB is compensated by Dark Pulse’s better parameters.

  • Psychic and Dynamic Punch have no offensive use on Dusknoir.

Best PvE Defensive Moveset

  • Hex is again the better fast move.

  • Psychic is a great option with good power and 2 bars, but it leaves Dusknoir easily picked off by Dark-type attackers. 

  • Ominous Wind can be used frequently with 3 bars, but Dark Pulse is stronger and harder to dodge.

  • Shadow Ball is the slower and harder-hitting option, and isn't a bad choice considering its limited availability. 

  • Dynamic Punch is a strong Charged Move with coverage against Dark Types.

PvP Analysis

Astonish + Shadow Punch and Dynamic PunchBest

Astonish is preferred over Hex due to its high damage output; Dusknoir's energy costs are low enough to not require Hex's energy gain.

Shadow Punch is a cheap-costing STAB move with decent overall damage output. Dynamic Punch offers nigh-unresisted coverage when combined with Dusknoir's Ghost STAB. Shadow Ball*, Dark Pulse, Psychic, Poltergeist, Ominous Wind, and Return are all outclassed - either due to redundant coverage, low DPE, or high energy costs.

Great League

Dusknoir has long stood in the shadows of other Ghost-type Pokemon, but all that changed after a series of updates that gave it a well-buffed Astonish, Shadow Punch, and Dynamic Punch. Dusknoir is a potent offensive threat and neutral force, claiming a niche over other Ghosts such as Galarian Corsola and Drifblim thanks to the cheapness of Shadow Punch and the anti-Normal/Dark coverage of Dynamic Punch. Though Dusknoir's bulk is merely average, the raw strength of its moveset makes this long-forgotten specter worth using.

The Shadow version of Dusknoir is typically the preferred variant as the Shadow boost synergizes well with Dusknoir's relentless and consistent damage output. This ensures that Dusknoir can take advantage of the Shadow boost more often than its opponents can abuse the Shadow debuff.

Ultra League

Like in Great League, Dusknoir is a potent option in the Ultra League thanks to its powerful moveset. The fact that Galarian Corsola cannot reach the Ultra League CP cap makes it even better, as Dusknoir has one fewer competitor for the consistent Ghost-type role.

The Shadow version of Dusknoir is typically the preferred variant as the Shadow boost synergizes well with Dusknoir's relentless and consistent damage output. This ensures that Dusknoir can take advantage of the Shadow boost more often than its opponents can abuse the Shadow debuff.

Master League
No
Purification Cost
3 Candy + 3,000 Stardust
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
%
Buddy Distance
3 KM
Catch Rate
%
Female Ratio
50 %
Male Ratio
50 %