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#655
Default
230
ATK
189
DEF
181
STA
Lvl 50Max CP
3459
Lvl 40
3059
Lvl 25Weather Boost
2185
Lvl 20Raids/Eggs
1748
Lvl 15Research
1311

PvE Analysis

Delphox is the Kalos Fire-starter of Gen 6, being quite popular among players who enjoyed Pokemon X and Y. It was initially a bit of a throw-away Pokemon until Blast Burn helped it tremendously, which now makes it a solid attacker until you can get actually good Fire Types.

Best PvE Offensive Moveset

Fire Spin + Blast Burn*Best
Zen Headbutt + PsychicGood
  • Fire Spin is the best fast move on offense, and is useful when a Fire-type role is needed. 
  • Zen Headbutt is a step down overall, but useful for a Psychic-type role. 
  • Scratch is useless.
  • Blast Burn* is the best Charged Move option by a mile.
  • Psychic is the strongest charge move outside of Blast Burn, and pairs with Zen Headbutt
  • Flamethrower and Mystical Fire are inferior options
  • Fire Blast is a downgrade, and Flame Charge is even worse. 

Best PvE Defensive Moveset

Fire Spin + Psychic, Mystical Fire, or Blast Burn*Best
  • Fire Spin offers slightly more defensive damage output, but is more likely to be resisted by attackers.
  • Zen Headbutt is less likely to be resisted, but Dark-type attackers laugh at this. 
  • Scratch doesn't get STAB, nor can it be Super Effective vs anything. 
  • Psychic is the hardest to dodge, and also deals considerable STAB damage.
  • Blast Burn* hits extremely hard, but is pretty easy to dodge
  • Mystical Fire is a great mix of quickly coming out and being hard to evade, but its damage output is a bit low.
  • Flamethrower falls a bit behind in terms of damage, but offers Fire-type coverage.
  • Flame Charge can be used frequently as a 3-bar move, but is painfully slow and easily dodged. 
  • Fireblast is a poor choice for defense. 

PvP Analysis

Fire Spin + Blast Burn and Mytical Fire or Psychic

Fire Spin benefits from STAB and sports slightly above energy generation. Zen Headbutt gets STAB but its damage output and energy gains are terrible. Scratch doesn't get STAB nor can it be Super Effective, on top of also tying for the worst energy generation in the game. 

Blast Burn is a very strong attack that gives Delphox a way to deal heavy damage, while Mystical Fire has a low cost and a guaranteed -1 Attack on use. Psychic is good for its Psychic-type coverage, and also gets STAB. Flame Charge isn't particularly powerful and costs a modest amount of energy, but guarantees a +1 self buff that can ramp up damage and pressure over time. Still, it's better to just stick with Mystical Fire for a mono-type set. Flamethrower is middle-of-the-road, but it doesn't offer anything of real value when compared to Blast Burn or Mystical Fire .Fire Blast demands too much energy to use. 

Great League

Delphox sports an interesting Fire/Psychic typing, with high offensive stats and consequently poor bulk. Unfortunately its defensive typing doesn't synergize very well to cover their weaknesses, leaving this fox rather vulnerable against the meta. A relatively slow moveset and unimpressive energy generation holds Delphox back compared to the rest of the meta, even causing unexpected losses. Wins are largely against Grass-types and certain Steel-types, however struggles against Machamp, Shiftry, Meganium, and Melmetal (as well as other Pokemon) given a typing advantage makes it difficult to justify its use.

Ultra League

Common usage of Grass, Steel, Bug, and Fairy Pokemon in this league gives Delphox various favorable matchups. Outside of matchups with typing advantages, Delphox tends to struggle against the rest of the meta, for similar reasons that plagued it in Great League. 

Master League

Delphox would appreciate more stats in Master League, trailing behind various legendaries and pseudo-legendaries. Unfortunately its slow moveset and fragile bulk result in mostly wins against Steel-types, and losses against most of the rest of the meta. Difficulties against Mamoswine, Togekiss, and Magnezone are discouraging for Delphox, and it's likely a moveset upgrade will be needed to see more play out of this fox. 

Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
10 %
Buddy Distance
3 KM
Catch Rate
5 %
Female Ratio
12.5 %
Male Ratio
87.5 %