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#289
Default
290
ATK
166
DEF
284
STA
Lvl 50Max CP
5010
Lvl 40
4431
Lvl 25Weather Boost
3165
Lvl 20Raids/Eggs
2532
Lvl 15Research
1899

PvE Analysis

Pokemon GO doesn’t have abilities, so it uses a different method to keep Slaking’s huge stats in check: Yawn. Yawn is mechanically similar to - and actually worse than - Splash, as it generates energy slower. Thus, Slaking is reliant solely on its charge moves to deal damage. This is insufficient on offense. Slaking would be better served having Struggle.

On defense, Slaking can scare off casual players with its gargantuan CP, but its bulk is merely above average, and most of the time it’s only doing 1 damage. Its goal is to nail a complacent player with a Play Rough or two.

Best PvE Offensive Moveset

Yawn + why even bother?Best
  • Yawn, it’s getting late. Which move is Slaking’s best (and only) fast move again?
  • Play Rough is clearly superior to all of Slaking’s other charge moves by virtue of it being a 2-bar charge move rather than 1; allowing Slaking to actually put work in.
  • Hyper Beam is better than Earthquake, once you get the energy built up to actually use them, of course.
  • Hyper Beam is also better than Body Slam, though typical notes about energy loss are relevant here.
  • None of these moves are viable, due to Slaking's non-damaging fast move.

Best PvE Defensive Moveset

Yawn + Play Rough or Body SlamBest
  • Play Rough is superior to Slaking’s other charge moves due to being a multi-bar charge move with an early damage window and excellent counter coverage. Slaking really needs Play Rough in order to have any teeth.
  • Body Slam is another three-bar charge move. It receives STAB, but the potential Super Effective bonus from Play Rough means its usually better.
  • Hyper Beam offers a unique advantage in that if it isn’t dodged, the majority of Slaking’s counters will be KOed.
  • Earthquake is underwhelming in every aspect.  

PvP Analysis

Yawn + Play Rough and Earthquake

*Yawn* Try using something with more consistent damage output. Like Shuckle.

Great League Yawn / 5

Yawn

Ultra LeagueYawn / 5

Y a w n

Master LeagueYawn / 5

Y  a w   n

Just don't.

Vulnerable
Fighting
160%
Resistant
Ghost
39.1%
Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
5 %
Buddy Distance
5 KM
Catch Rate
5 %
Female Ratio
50 %
Male Ratio
50 %