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Shadow Steelix

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#208
Default
148
ATK
272
DEF
181
STA
Lvl 50Max CP
2729
Lvl 40
2414
Lvl 25Weather Boost
1724
Lvl 20Raids/Eggs
1379
Lvl 15Research
1034

PvE Analysis

Steelix is a defensive juggernaut, and Shadow Steelix trades a fairly large portion of that huge Defense stat for a teeny tiny bit of Attack. And while it's true that Attack is definitely the most important stat when it comes to raids, that boost is nowhere near enough to make Shadow Steelix worthwhile.

Best PvE Offensive Moveset

  • Iron Tail usually beats Dragon Tail and Thunder Fang on offense due to STAB.

  • Heavy Slam shares typing with Iron Tail and outdamages Earthquake, Shadow Steelix’s other STAB charge move.

  • Shadow Steelix’ offense is bad, and Crunch will only make it worse.
  • Breaking Swipe is great, but not on Shadow Steelix.
  • Psychic Fangs is only meant for PvP. 

Best PvE Defensive Moveset

  • Dragon Tail is less likely to be resisted by Shadow Steelix’s usual counters.

  • Thunder Fang can hit Water-type attackers for Super Effective damage. 

  • Crunch can be used frequently as a 3-bar move and is hard to dodge, but is resisted by common Fighting-type attackers. 

  • Psychic Fangs and Breaking Swipe have pitiful damage on defense, making them worse than if Crunch would be resisted. 

  • Heavy Slam is slightly slower as a 2-bar move, but deals more damage with STAB. 

  • Earthquake is a joke on defense.

PvP Analysis

Dragon Tail is preferred for its neutral coverage and slightly above average energy gains. Thunder Fang is more of a niche option due to its worse energy generation, but provides a different coverage option. 

Psychic Fangs is often the preferred Charged Attack, providing Steelix with consistent debuffs and some coverage against Fighting-type Pokemon. Breaking Swipe's Attack debuffs synergize extremely well with Steelix's gargantuan bulk, but it is rather inconsistent. Crunch costs a moderate amount of energy and generally provides good neutral damage. Earthquake is very valuable for its wide coverage, and also gets STAB. Heavy Slam gets STAB but Steel-typing isn't very valuable offensively. 

Great League3.5 / 5

Steelix is a very bulky Pokemon with 10 resistances, and is considered as one of the Steel Tanks in the meta. Through sheer bulk and resistances, Steelix acts as a wall to many Pokemon, countering Pokemon such as Altaria and Charjabug. Weaknesses to common Water and Fighting-types are major issues for Steelix, which requires it to be complimented with Pokemon that can cover its vulnerabilities. As more Pokemon are introduced into the game and moves are rebalanced over time, Steelix fell out of favor compared to other Steel-type Pokemon, though its unique movepool keeps it somewhat relevant. Its reliable damage and spammy debuffs sets Steelix apart from other competitors such as Registeel and Alolan Sandslash.

This Pokemon was the reason why Breaking Swipe was nerfed. The combination of Steelix's high bulk and consistent Attack debuffs made it close to immortal - even letting it go toe to toe in matchups that should be negative for it. While post-nerf Steelix is no longer oppressive, it still maintains strong qualities that lets it see play in various Great League cups where Registeel or Alolan Sandslash aren't present.

Ultra League4 / 5

Steelix benefits from the level 50 update, with XL candy giving it more IV options to increase its bulk by opting for less ATK IVs. It can comfortably take on the Ultra League titan, Giratina, as well as being a major nuisance due to its constant debuffs - which it now stacks more reliably thanks to the increased bulk in this League.

Master League0 / 5
In certain grassroots formats, Steelix can be used in the Master League in its Mega form, and it is quite a potent choice there. Not base Steelix though; that goes nowhere. Shadow Steelix can't even Mega Evolve.
Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
5 %
Buddy Distance
5 KM
Catch Rate
10 %
Female Ratio
50 %
Male Ratio
50 %