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Shadow Alakazam

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#65
Default
271
ATK
167
DEF
146
STA
Lvl 50Max CP
3456
Lvl 40
3057
Lvl 25Weather Boost
2184
Lvl 20Raids/Eggs
1747
Lvl 15Research
1310

PvE Analysis

Shadow Alakazam sits on a very interesting and unstable throne. It technically has the highest Psychic Type DPS in the game with its legacy Psychic moveset generally speaking, surpassing even Deoxys-A and Psystrike Mewtwo, but its advantage over the later is so miniscule that it's not really worth raising unless you're desperate for a Psychic attacker due to just how much lower its TDO is. To say the least, it's a significant drop.

...and while Shadow Alakazam may look cool standing atop a gym, it's an atrocious defender due to how frail it is.

Best PvE Offensive Moveset

ConfusionConfusion or Psycho CutPsycho Cut + PsychicPsychic* Best
ConfusionConfusion or Psycho CutPsycho Cut + Future SightFuture SightGreat
CounterCounter* + Focus BlastFocus BlastGood
  • Confusion and Psychic* make for top-tier Psychic DPS
  • Future Sight can replace the legacy Psychic* in that role, but it does weaken Alakazam's performance. 
  • Psycho Cut provides better energy gains and dodging and may be situationally superior, but it's generally behind Confusion in terms of DPS
  • Counter* goes with Focus Blast to make Alakazam a high-DPS pseudo-Fighting Type attacker, but it's really too frail to reliably throw out a charged move, and isn't exceptional in the role.
  • Shadow Ball can pump out some Ghost Type DPS, but it's not fantastic.
  • Dazzling Gleam* is a decent move, but it's lackluster on Shadow Alakazam
  • Fire Punch is basically worthless here.

Best PvE Defensive Moveset

ConfusionConfusion + Shadow BallShadow Ball, Dazzling GleamDazzling Gleam*, Fire PunchFire Punch, or Psychic*Best
  • Confusion is the top choice for defense, as it's one of the best defensive moves period.
  • Counter* can provide some decent counter-coverage, as the name suggests.
  • Dazzling Gleam* or Shadow Ball both work, though Fire Punch's bring 3-bar means it's generally best
  • Psychic* is another decent choice, but mono-typing is not great on defense.
  • Future Sight and Focus Blast will probably never get to be used, and Psycho Cut is just plainly inferior.

PvP Analysis

ConfusionConfusion or Psycho CutPsycho Cut + Fire PunchFire Punch and PsychicPsychic* or Shadow BallShadow BallBest

Counter is generally preferred for its superior damage output and wide relevant coverage, despite STAB and superior energy generation with Psycho Cut. 

Fire Punch costs the least amount of energy, and can be used frequently. Psychic is a move that hits hard with STAB, but is limited by availability. Shadow Ball provides coverage against Alakazam's weakness to Ghost-types, in addition to relatively neutral coverage overall, but lacks STAB. The rest of Alakazam's charge moves cost too much energy to be viable; Alakazam will very likely faint by then. 

Great League2 / 5

Alakazam prior to its Community Day has seen zero use in PvP due to its extreme fragility, but the addition of Counter from CD and Fire Punch from the December 2019 rebalance gave it the tools it needed to compete in the meta. Access to Counter and Fire Punch enables valuable coverage against a large portion of the meta, in particular most Steel-types and a variety of Grass-types. Unfortunately Alakazam's very poor bulk causes it to perform quite badly in most matchups where it can't hit for Super Effective damage, which makes it more of a niche. 

Ultra League1.5 / 5

Poor bulk doesn't help Alakazam in Ultra League, where the ubiquitous Giratina becomes a major threat. Access to Shadow Ball is often inadequate due to Alakazam fainting before it can reach it with a prior shield bait. Wins against common Steel-types and certain other meta Pokemon gives Alakazam some play against the meta, but the reliance on very situational and specific matchups can result in difficulties to win consistently. 

Master League1 / 5

Alakazam has stats that are somewhat inferior when compared to the meta, especially DEF and STA stats. While it can win certain matchups against popular Pokemon, other Pokemon can fulfill its role with more consistent results. 

Purification Cost
3 Candy + 3,000 Stardust
Flee Rate
5 %
Buddy Distance
3 KM
Catch Rate
10 %
Female Ratio
25 %
Male Ratio
75 %