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#310
Default
215
ATK
127
DEF
172
STA
Lvl 50Max CP
2646
Lvl 40
2340
Lvl 25Weather Boost
1672
Lvl 20Raids/Eggs
1337
Lvl 15Research
1003

PvE Analysis

Manectric has a cool look, but it sadly arrived too late to be used much. It has a good Attack stat, but it’s less than that of the more common Jolteon, and Jolteon also has a higher Defense stat. Trainers who also have Raikou (or Zapdos) also probably rarely use Jolteon as is.

Best PvE Offensive Moveset

Thunder Fang + Wild ChargeBest
  • Thunder Fang paired with Wild Charge is Manectric’s best moveset due to typing and synergy.

  • Charge Beam is a step down. 

  • Snarl does more DPS than Charge Beam, but Manectric isn’t a Dark-type.

  • Thunder is an inferior option.

  • Overheat is a powerful move, but isn't meant for Manectric. 

  • Flame Burst has no utility on Manectric.

  • Psychic Fangs is for PvP only. 

  • Return is sub-optimal on all fronts.

Best PvE Defensive Moveset

Snarl or Thunder Fang + Wild Charge or Flame BurstBest
  • Snarl lacks STAB, but is less likely to be resisted.

  • Thunder Fang is stronger than Charge Beam on defense. 

  • While Wild Charge does less DPS than Thunder, it’s a two-bar charge move, so it will get used more often than Thunder.

  • Flame Burst doesn't deal a lot of damage, especially without STAB, but is less likely to be resisted. 

  • Psychic Fangs can be spammed as a 3-bar move, but its damage is poor. 

  • Overheat is too slow on defense as a 1-bar move. 

  • Return comes out frequently, but its damage is too low to be worth considering.

PvP Analysis

Snarl or Thunder Fang + Wild Charge and Overheat or Psychic Fangs

Snarl is more favorable as its higher energy gains lets Manectric take advantage of its charge moves sooner. Charge Beam could be chosen if the extra STAB damage and Electric-type coverage is needed, but this is more situational. Thunder Fang provides a different style of play that focuses on damage output rather than energy gains, though this might be more niche. 

Wild Charge is the best Electric-type charge move in the game, costs the least amount of energy among Manectric's charge moves, and just makes Thunder redundant. Overheat is significantly stronger than Flame Burst, and provides some coverage should Electric-attacks be resisted. It should be noted that opting for both Wild Charge and Overheat makes Manectric extremely vulnerable due to their self-debuffs. Psychic Fangs can be chosen for its low energy cost, letting Manectric bait shields while also providing a debuff utility. 

Great League3.5 / 5

Manectric is a very fragile and vulnerable mono-Electric Pokemon, and heavily relies on dealing huge damage with Wild Charge to be successful. The addition of Psychic Fangs following the September 2022 update is a massive gain for Manectric, not because it is a good Charge Move, but because of its low energy cost and debuff utility. Manectric now has the ability to constantly keep the opponent guessing whether the next Charge Move coming is a powerful Wild Charge or Psychic Fang bait. While this can be inconsistent, it's still a major improvement compared to its previous slow moveset. 

Ultra League3 / 5

The level 50 update allows Manectric to use XL candy to reach the CP cap of Ultra League, which gives it more stats to improve its performance. Unfortunately its drawbacks with fragility and consistency still hold it back in Ultra League. Wins against opponents weak to Electric-type attacks like Water-types are not always guaranteed, which is disappointing for Manectric's role. 

Master League0 / 5

Manectric would appreciate more stats to compete in Master League. 

Vulnerable
Ground
160%
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %