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#601
Default
199
ATK
214
DEF
155
STA
Lvl 50Max CP
2981
Lvl 40
2637
Lvl 25Weather Boost
1883
Lvl 20Raids/Eggs
1506
Lvl 15Research
1130

PvE Analysis

KlinKLANG... KlinKLANG... KlinKLANG...

...that's the sound of a Pokemon being buried under the weight of many, many better Pokemon. Klinklang didn't have much going for it from the start; low stats combined with the fact that it's a Steel type, which is not only a "meh" attacking type, but a type that meant that Klinklang was destined to go head-to-head with Metagross, one of the titans of the meta.

Best PvE Offensive Moveset

Metal Sound + Flash CannonBest
  • Metal Sound and Flash Cannon are the best hope that Klinklang has, though it's not good at using them.
  • Thunder Shock and Zap Cannon can work for Electric damage, though they generally shouldn't.
  • Charge Beam, Hyper Beam, and Flash Cannon are just bad.

Best PvE Defensive Moveset

Charge Beam + Flash Cannon or Zap CannonBest
  • Charge Beam is the better Fast move due to higher base power and energy gains, allowing it to out-pace Thundershock and Metal Sound.
  • Flash Cannon or Zap Cannon are going to be Klang's best choices, with each holding advantages and disadvantages.
  • Hyper Beam is the inferior choice on defense.

PvP Analysis

Thunder Shock + Mirror Shot and Zap Cannon or Flash Cannon

Thunder Shock is preferred over Charge Beam for its faster energy gains. 

Mirror Shot is recommended for its low energy cost, which enables it to bait shields. Flash Cannon isn't particularly valuable due to Steel-type moves not being very relevant in the meta, but it does get STAB and can hit decently hard in in neutral fights. Zap Cannon is a bit ambitious due to its insane 80 energy cost, but isn't unreasonable due to very high energy generation from Thunder Shock

Great League2 / 5

Klinklang is a mono-Steel type sporting average bulk and a somewhat risky moveset. Due to its lack of a strong charge move that doesn't require a fortune of energy, its matchups can become polarized depending on whether or not it can successfully bait shields. When both shields are in play, Klinklang can't win against most meta picks if it tries to brute force with 2 Zap Cannons. Therefore Klinklang would prefer to play in the late game when shields are more likely to be down, and it can endure some attacks with its 11 resistances to reach its big hitting moves. 

Ultra League0 / 5

Klinklang as a Steel-type doesn't really fit in the Ultra League meta due to its lack of answers against the big names of the league that generally fear its kin.

Master League0 / 5

With a max CP of 2981, Klinklang lacks sufficient stats to perform well in Master League. It's capable of going straight Flash Cannon to beat Togekiss and Mamoswine, but doesn't shine against the rest of the meta. 

Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
10 %
Buddy Distance
5 KM
Catch Rate
5 %
Female Ratio
%
Male Ratio
%