Follow
chevron-rightListchevron-rightEntry
#22
Default
182
ATK
133
DEF
163
STA
Lvl 50Max CP
2257
Lvl 40
1997
Lvl 25Weather Boost
1426
Lvl 20Raids/Eggs
1141
Lvl 15Research
855
Stage 1
Spearow
Spearow

PvE Analysis

Fearow can operate as an early-game budget Flying Type attacker, but honestly it's just not worth investing any stardust in. Its performance is terribly lackluster, and it provides no niches. Even Pidgeot, the Route 1 beginner bird of beginner birds, can Mega Evolve to give it a niche that's arguably worth dropping Stardust in. Unfortunately, Fearow is just plainly one of the worst Flying Types of Generation 1/Kanto.

Best PvE Offensive Moveset

Peck + FlyBest
  • Peck and Fly make for Fearow's best offensive moveset. Just about everything else can be ignored.
    • Sky Attack and Drill Peck both fall behind.

Best PvE Defensive Moveset

  • Peck is effectively Fearow's strongest fast move on defense thanks to STAB, and it also has higher energy gains.
  • Steel Wing provides solid defensive damage and can punish Ice and Rock Types
  • Drill Run maims the majority of Rock, Electric, and Steel Types that would seek to prey on their advantageous matchups Vs. Flying Types
  • Twister* is great on defense due to its low energy cost and great neutral coverage.
  • Drill Peck comes out frequently and has STAB, but can leave Fearow easily walled if combined with Peck.
  • Sky Attack and Fly are stronger, but they take longer to charge up, while Aerial Ace is Drill Peck, but worse.

PvP Analysis

Peck is now an incredible move after its buff, providing both decent damage and great energy gains. Steel Wing is terrible.

Drill Peck is a great Flying STAB Charged Attack, having solid DPE for its low cost. Drill Run is an amazing complementary move, punishing Rock-, Steel-, and Electric-type enemies. Fly is another impressive attack, but Fearow needs the pacing from Drill Run to be competent. Sky Attack, Twister, and Aerial Ace are bad moves.

Great League

Fearow's buffs on September 2025 have allowed it to rise in the Great League's...*ahem*...pecking order. Wielding the coveted Flying + Ground combination with surprising pacing and reliability, very few Pokemon can tank Fearow's Charged Attacks well. Be warned, however, as Fearow is rather fragile. It also struggles to get past the popular Corviknight, one of the few Pokemon in the game capable of resisting both Flying and Ground.

Ultra League

Fearow's max CP is 2257, which is insufficient for this league. 

Master League

Fearow? More like Zero. 

Flee Rate
7 %
Buddy Distance
1 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %