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#110
Default
174
ATK
197
DEF
163
STA
Lvl 50Max CP
2592
Lvl 40
2293
Lvl 25Weather Boost
1637
Lvl 20Raids/Eggs
1310
Lvl 15Research
982

PvE Analysis

Poison is already one of the least prevalent types in the game, exacerbated by the meta’s lack of Grass and Fairy-types. Even among other Poisons, Weezing is outclassed by the likes of Victreebel and Tentacruel. As such, it has been relegated into a tank role, in which it is further crippled by the absence of its usual Ground-type immunity.

PoGO has not been kind to James’s classic buddy, but to its credit, Weezing has a defensive movepool well tailored for counter coverage, making the most of a bad situation.

Best PvE Offensive Moveset

  • Acid* offers the highest DPS with STAB, but is a legacy move.

  • Infestation fits into Weezing’s role as a Grass-type killer.

  • Tackle is inferior in every way.

  • Sludge Bomb is preferred for its STAB effectiveness against Grass-types

  • Shadow Ball is clearly superior to Dark Pulse; both share the same cooldown and coverage, but the former simply deals higher DPS.

  • Thunderbolt can offer coverage in some niche situations, but lacks STAB. 

Best PvE Defensive Moveset

  • Infestation is preferred for its ability to hit incoming Psychic-types.

  • Acid* is clearly superior to Tackle; both offer wide neutral coverage, but Acid’s defensive DPS is significantly higher.

  • Shadow Ball deals higher DPS, but Dark Pulse’s damage window is a whole second earlier, increasing the chances of it actually connecting. Both offer valuable counter coverage against Psychic-types.

  • Sludge Bomb is a strong alternative, possessing an early damage window and wide neutral coverage.
  • Thunderbolt offers coverage but has a slightly longer damage window than Dark Pulse or Sludge Bomb

PvP Analysis

Infestation is Weezing’s only fast move that doesn’t suck, so it’s the fast move of choice. Sludge Bomb is a must for solid STAB damage.

As for Weezing’s second charged move, you’ve got some options. Shadow Ball  gives incredible neutral coverage, and Thunderbolt gives you a better matchup against Skarmory. Dark Pulse doesn’t provide much coverage that Shadow Ball doesn't, so it's not typically worth using.

Great League1 / 5

Despite its high defense, Weezing just doesn’t do too much in Great League. It’s pretty solid against Medicham, at least, but so are a number of other, better Pokémon.

Ultra League0 / 5

Weezing’s not bad, it’s just outclassed. By a lot. Use Shadow Ball here to help against Giratina.

Master League0 / 5

Maxing out at 2293 CP causes Weezing some serious problems in Master League.

Purification Cost
3 Candy + 3,000 Stardust
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %