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Shadow Dusknoir

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#477
Default
180
ATK
254
DEF
128
STA
Lvl 50Max CP
2700
Lvl 40
2388
Lvl 25Weather Boost
1706
Lvl 20Raids/Eggs
1364
Lvl 15Research
1023

PvE Analysis

Poor Dusknoir, not even a Shadow forme can save you. Even Cofagrigus out-damages you, you poor, poor ghost.

Best PvE Offensive Moveset

  • Hex beats Astonish.

  • Ominous Wind’s STAB is compensated by Dark Pulse’s better parameters, but Shadow Ball* is the top pick.

  • Psychic has no offensive use on Dusknoir, and Poltergeist is a step down.

Best PvE Defensive Moveset

  • Hex is again the better fast move.

  • Psychic is a great option with good power and 2 bars, but it leaves Dusknoir easily picked off by Dark Types.

  • Shadow Punch and Dark Pulse are also great options.

    Ominous Wind falls behind.

  • Poltergeist takes too long to charge to be generally worth considering.

PvP Analysis

Hex charges fairly well, and is the best option for Dusknoir.

Ominous Wind is not a strong move, but it does have a small chance of granting a stat-boost on use. Psychic, meanwhile, is definitely a good move that can allow Dusknoir to threaten Fighting Types in particular. However, it doesn't do much against Dusknoir's counters..

The same basic set, but adds Dark Pulse (80 Power/50 Energy) instead. Dark Pulse is a genuinely better move than Psychic, but its coverage profile is so close to Ghost that it may as well be a mono-Ghost set.

Great League0 / 5

Dusknoir's terribly outclassed in the Great League, and should generally not be used. Its bad moveset, mono-typing, and stats don't meld very well in the tier.

Ultra League3 / 5

Once again, Dusknoir is too weak for the Ultra League. With a plethora of other Ghosts in the tier, not the least of which are the two versions of Giratina. 

Master League0 / 5

Dusknoir just plainly isn't a good option in PVP.

Purification Cost
3 Candy + 3,000 Stardust
Flee Rate
%
Buddy Distance
3 KM
Catch Rate
%
Female Ratio
50 %
Male Ratio
50 %