Shadow Dusknoir
Fast
Charge
PvE Analysis
Poor Dusknoir, not even a Shadow forme can save you. Even Cofagrigus out-damages you, you poor, poor ghost.
Best PvE Offensive Moveset
Hex + Shadow Ball* | Best |
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Hex beats Astonish.
Ominous Wind’s STAB is compensated by Dark Pulse’s better parameters, but Shadow Ball* is the top pick.
Psychic has no offensive use on Dusknoir, and Poltergeist is a step down.
Best PvE Defensive Moveset
Hex + Psychic, Shadow Punch, Ominous Wind, or Dark Pulse | Best |
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Hex is again the better fast move.
Psychic is a great option with good power and 2 bars, but it leaves Dusknoir easily picked off by Dark Types.
Shadow Punch and Dark Pulse are also great options.
Ominous Wind falls behind.
- Poltergeist takes too long to charge to be generally worth considering.
PvP Analysis
Hex + Ominous Wind and Psychic |
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Hex charges fairly well, and is the best option for Dusknoir.
Ominous Wind is not a strong move, but it does have a small chance of granting a stat-boost on use. Psychic, meanwhile, is definitely a good move that can allow Dusknoir to threaten Fighting Types in particular. However, it doesn't do much against Dusknoir's counters..
Hex + Ominous Wind and Dark Pulse |
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The same basic set, but adds Dark Pulse (80 Power/50 Energy) instead. Dark Pulse is a genuinely better move than Psychic, but its coverage profile is so close to Ghost that it may as well be a mono-Ghost set.
Great League | 0 / 5 |
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Dusknoir's terribly outclassed in the Great League, and should generally not be used. Its bad moveset, mono-typing, and stats don't meld very well in the tier. | |
Ultra League | 3 / 5 |
Once again, Dusknoir is too weak for the Ultra League. With a plethora of other Ghosts in the tier, not the least of which are the two versions of Giratina. | |
Master League | 0 / 5 |
Dusknoir just plainly isn't a good option in PVP. |