Porygon2
PvE Analysis
alt+f4 the idea of using Porygon2.
PvP Analysis
Lock-On + Tri Attack and Zap Cannon or Solar Beam |
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Lock-On is the only fast move recommended due to its superior energy generation, which is needed for Porygon2's expensive Charge Moves.
Tri-Attack isn't particularly strong, but is recommended for its cheaper energy cost and debuff utility against the opponent. The rest of Porygon2's charge moves all demand tremendous amounts of energy to use, and any of them can be viable depending on coverage needed. Zap Cannon and Solar Beam provide powerful Electric and Grass coverage, respectively. Return shares almost identical Damage Per Energy with Hyper Beam, but costs 10 less energy to access, and can surprise opponents with significant burst damage.
Great League | |
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Porygon2 sports superior bulk compared to its evolution, and almost identical bulk compared to its pre-evolution in Great League due to the nature of the CP cap. Porygon2's bulk is average at best, and its moveset is rather unusual and resembles that of Registeel. While Porygon2 doesn't enjoy the long list of resistances that Registeel does, its access to a cheaper Tri-Attack enables Porygon2 to benefit from a bait-and-nuke style of play in 1-shield scenarios. Notable wins may be surprising, and may possibly include Mandibuzz, Umbreon, Shiftry, Swampert, Tropius, and Umbreon, among others. Unfortunately, Porygon2's moveset is very inefficient, with very poor fast move damage output often leading to overkill damage from its charge moves, and inconsistencies when shields are in play. | |
Ultra League | |
Porygon2 was not programmed to be able to handle the Ultra League. | |
Master League | |
Porygon2 lacks stats for Master League; at the least have a look at Porygon-Z (which also sucks) |