Follow
infoPokémon TCG Pocket Available Now!
Learn morechevron-right
chevron-rightListchevron-rightEntry
#224
Default
197
ATK
141
DEF
181
STA
Lvl 50Max CP
2617
Lvl 40
2315
Lvl 25Weather Boost
1653
Lvl 20Raids/Eggs
1322
Lvl 15Research
992

PvE Analysis

In a meta infested with bulky Water-type attackers, this pinnacle of nonsensical evolution paths is surprisingly strong. It’s Atk stat is on par with other top tier ‘mons such as Omastar and Vaporeon.

The catch is twofold; Octillery’s lack of bulk and poor moveset hold it back from greatness. Water Pulse is among the worst of Water-type charge moves, having neither the raw power of Hydro Pump nor the maneuverability of Aqua Tail.

If you find yourself with an excess of Remoraid candies, Octillery could be a novelty glass cannon, but Starmie would probably fill that role better anyways.

Best PvE Offensive Moveset

Water Gun + Water PulseBest
  • Water Gun is the natural pick for a Water-type attacker.

  • Mud Shot still hits Fire / Rock-types but is generally inferior to Water Gun.

  • Lock-On is meant for PvP and completely useless in PvE. 

  • Water Pulse pairs with Water Gun to complete the Water-type profile.

  • Gunk Shot offers the highest neutral DPS.

  • Aurora Beam is clunky and largely nonviable due to its long cooldown and low DPS
  • Acid Spray performs poorly in gyms and raids.
  • Octazooka is meant for PvP. 

Best PvE Defensive Moveset

Mud Shot + Gunk ShotBest
  • Both Water Gun and Mud Shot perform poorly on defense; Mud Shot hits incoming Electric-type attackers.

  • Lock-On is meant for PvP and completely useless in PvE. 

  • Gunk Shot is preferred for its early damage window and counter coverage against Grass-type attackers.

  • Water Pulse is a decent 2 bar alternative, offering higher attack frequency.

  • Aurora Beam is nonviable due to its exceptionally late damage window.
  • Octazooka is more difficult to dodge as a 2-bar move, but isn't very powerful. 

PvP Analysis

Lock-On + Octazooka and Gunk Shot

None of Octillery's charge moves are cheap in energy, therefore Mud Shot or Lock-On are necessary for its superior energy generation. The former can provide some useful Ground-type coverage, but its damage output is still poor. Water Gun has much better STAB damage output, and could work to apply more consistent damage, but isn't likely going to get to use more than one charge move in a fight. 

Octazooka gets STAB, providies a debuff utility, and is among the cheaper charge moves energy-wise. Water Pulse isn't a good charge move at all, nor does it provide extra coverage, but its higher STAB damage enables it to close out fights slightly better. Aurora Beam isn't a good charge move either, but wide coverage against common typings is valuable. Gunk Shot can be used to annihilate Grass-type Pokemon, though it is very expensive. Acid Spray has no synergy with Lock-On.

Great League0 / 5

Octillery is a mono-Water type with below-average bulk due to its higher ATK stat, and a very difficult moveset. None of Octillery's charge moves are particularly good, and they all require at least 50 energy to use, which makes Octillery very slow at applying shield pressure. The utility from Acid Spray and Octazooka are more of a gimmick at best, but Octillery lacks powerful moves to follow up and KO the opponent after they have been debuffed. Overall Octillery doesn't stand much of a chance in PvP, unless it gets a significant rework to its moveset. 

Ultra League0 / 5

The same problems that plauge it in Great League haven't gone away.

Master League0 / 5

Octillery might be more viable as a seafood snack than an actual PvP candidate. 

Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
7 %
Buddy Distance
1 KM
Catch Rate
15 %
Female Ratio
50 %
Male Ratio
50 %