Marshadow
PvE Analysis
Marshadow boasts a very good Attack stat, but that potential is dashed by its rather subpar moveset. Counter is great, but Close Combat is middling at best. For some reason, Marshadow does not have access to Ghost-type attacks in this game, rendering its secondary type useless. Its wide coverage options can make it an interesting pick in PvP, but they don't do much when it comes to PvE.
However, Marshadow does have some potent options it can learn in the future. It has a signature Ghost-type move called Spectral Thief, which can potentially make it a good Ghost attacker should it ever get a Ghost-type Fast Attack. It is also capable of learning Aura Sphere to significantly improve its potency as a Fighting attacker.
Best PvE Offensive Moveset
Counter + Close Combat | Best |
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- Counter and Close Combat is easily the best moveset that Marshadow can use on offense, making it a decent Fighting attacker.
- Poison Jab, Sucker Punch, Rock Slide, Fire Punch, Thunder Punch, and Ice Punch are all colorful coverage options...that really don't matter whatsoever in a raiding context.
PvP Analysis
Counter + any two of Close Combat, Ice Punch, or Rock Slide |
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Counter is one of the best Fast Attacks in PvP, offering excellent damage and good energy generation to boot. Poison Jab can be a nasty surprise to Fairy-type Pokemon, but sacrifices Marshadow's overall raw damage output. Sucker Punch is awful; though it is Marshadow's only option to threaten Ghost- and Psychic-type Pokemon, its parameters are too horrendous to be worth considering.
Marshadow offers a colorful array of coverage in its movepool despite not having a Ghost-type attack. Ice Punch and Rock Slide notably stand out due to their coverage against Flying-type enemies and being strong offensive types in general. Close Combat doesn't provide additional coverage, but its raw power is undeniable and stops Steel-type Pokemon from walling a farmed Marshadow. Thunder Punch can also hit Flying-type Pokemon, but the targets hit by Thunder Punch tend to be less relevant than those hit by Ice Punch or Rock Slide. Fire Punch is generally the weakest when it comes to coverage; despite Fire being great offensively, it doesn't provide much additional coverage with Marshadow's Fighting-type attacks.
Great League | |
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Even though it is obtained at Level 15 through a Special Research, Marshadow's CP is too high to enter the Great League. | |
Ultra League | |
Use Annihilape instead. Annihilape possesses the same type combination, superior stat product, and can make use of its wonderful secondary STAB thanks to its access to Shadow Ball. | |
Master League | |
Marshadow is an interesting choice as a Fighting-type Pokemon in the Master League thanks to its decent stats and wide coverage. Depending on its chosen coverage, Marshadow is able to threaten at least two of Ho-Oh, Zygarde, Landorus-T, and Dialga. Any Pokemon that don't resist Fighting (or isn't built like a fortress like Zygarde) will take heavy damage from Close Combat, such as Kyogre and Palkia-O. With that said, the role of a Fighting type is often precarious at best as there tends to be a lot of counters, and Marshadow is no exception to this downside. Master League is home to many Psychic-, Flying-, Fairy-, and Ghost-type Pokemon, all of which can make Marshadow miserable. Its perplexing lack of Ghost-type attacks also leaves it especially vulnerable to Mewtwo, Giratina-O, and Dawn Wings Necrozma. |