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#323
Default
194
ATK
136
DEF
172
STA
Lvl 50Max CP
2479
Lvl 40
2193
Lvl 25Weather Boost
1566
Lvl 20Raids/Eggs
1253
Lvl 15Research
940

PvE Analysis

Camerupt has good moves but is limited due to its poor stats. It looks bulky but it isn’t - in fact, it’s very glassy). Its dual typing, at the cost of introducing a double weakness to Water, offers no benefit. At the moment, a dex filler, it is.

Best PvE Offensive Moveset

Incinerate + OverheatBest
  • Incinerate performs slightly better than Ember, though the two aren't very different. 
  • Rock Smash is a poor move. 
  • Overheat is the preferred charge move for its high power and STAB.
  • Like Groudon, Earthquake is on par with Solar Beam in neutral matchups.
  • Earth Power performs better than Earthquake, but doesn't really pair well with Camerupt's fast moves. 

Best PvE Defensive Moveset

Incinerate + Earth PowerBest
  • Incinerate is the best Fast Move in the game with its huge base power. 
  • Rock Smash is on par with Ember, but with better coverage.
  • Camerupt is too frail to use 1-bar charge moves on defense, but if it does get one off, Solar Beam will hurt its counters the most.
  • Earth Power is the only multi-bar option available to Camerupt, so that becomes its best move on gym defense. 

PvP Analysis

Incinerate + Earth Power and Overheat or Solar BeamBest

Incinerate offers noticeably more energy than Ember, while being somewhat difficult to use with its long animation. Ember is much easier to use and deals slightly more damage by comparison. Rock Smash is pretty bad. 

Due to the relatively high energy costs of Camerupt's charge moves, Earth Power gets used the most and also benefits from STAB. Overheat ties for the cheapest energy cost, and is very powerful with STAB, but is difficult to use due to its self-debuff. Solar Beam could also be a secondary option to counter Camerupt's weaknesses, but it's very likely that our smokin hot camel will be washed away before it gets enough energy to use it. 

Great League1 / 5

Camerupt ain't so hot in PvP unfortunately. An offensive stat distribution lowers its overall bulk, and its typing also invites the ubiquitous Water-types to come and wash it away. Another major setback for Camerupt is the lack of a good moveset, as all of Camerupt's charge moves demand a lot of energy to use, which its fast moves can't provide. If you're looking for a Ground and/or Fire-type candidate, it's probably best to look elsewhere. 

Ultra League1 / 5

Camerupt's only role is due to its Fire coverage, shutting down Steel-types and resisting Fairy-type attacks, with some struggles against Grass-types due to Camerupt's Ground-typing. Unfortunately a cumbersome moveset and poor bulk holds Camerupt back significantly, and other Fire-types would be more ideal for its role.

Master League0 / 5

Camerupt is mostly a dex filler, hopefully you realized that by now.

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
6 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %