Follow
chevron-rightListchevron-rightEntry
#689
Default
194
ATK
205
DEF
176
STA
Lvl 50Max CP
3025
Lvl 40
2675
Lvl 25Weather Boost
1911
Lvl 20Raids/Eggs
1528
Lvl 15Research
1146

PvE Analysis

Barbaracle as a Rock/Water Pokemon has lots of competition from existing Pokemon already in the game, but unfortunately with only 194 ATK and a suboptimal moveset it falls behind current meta attackers. Its stats would allow it to be a decent defender, if not for its double weakness to- and lack of threat against Grass-type Pokemon. Sharing a typing weakness to Fighting-type attackers is also generally not favorable, as many currently meta gym defenders tend to share this problem. 

Best PvE Offensive Moveset

Water Gun + Razor ShellBest
  • Water Gun benefits from STAB and is the best overall fast move.
  • Fury Cutter provides faster access to charge moves, making it okay if lacking TMs.
  • Mud Slap has good synergy, but lacks STAB and falls behind. 
  • Razor Shell benefits from STAB and suits Barbaracle's role the most. 
  • Stone Edge also has STAB and can work on targets weak to Water and Rock.
  • Grass Knot is the strongest when attacking a neutral opponent, but consider other attackers instead. 
  • Skull Bash lacks STAB and can't be Super Effective vs anything. 
  • Cross Chop is a poor move for offense. 

Best PvE Defensive Moveset

Mud Slap + Razor Shell, Cross Chop, or Grass KnotBest
  • Mud Slap is the best for defense due to its high base damage. 
  • Water Gun and Fury Cutter are very poor for defense, but at least the former gets STAB. 
  • Razor Shell hits fairly hard and frequently.
  • Cross Chop can be used frequently as a 2-bar move, and is hard to dodge, but doesn't hit very hard. 
  • Grass Knot deals significantly more damage as a 2-bar move, but is easier to dodge. 
  • Stone Edge might not be used before Barbaracle faints, but hits hard and fast. 
  • Skull Bash is too slow for defense. 

PvP Analysis

Water Gun or Fury Cutter + Cross Chop and Grass Knot or Stone Edge

Water Gun is an overall well-rounded move that provides a balance of damage output and energy gains. It hits harder with STAB and provides good Water-type coverage. Fury Cutter lacks STAB (and damage output in general), but makes up for this by providing energy quickly, letting Barbaracle access its charge moves sooner. 

Cross Chop costs the least amount of energy, can be used frequently, and its Fighting-type coverage is quite valuable in the meta. Either Grass Knot or Stone Edge can be chosen depending on whether Grass-type or Rock-type coverage is needed, though it should be noted that only the latter benefits from STAB. 

Great League / 5

Barbaracle is a Rock/Water Pokemon with decent bulk thanks to its relatively high DEF stat, though that quickly becomes irrelevant against Grass-type Pokemon. Barbaracle's access to Fighting-type, Rock-type, and Grass-type coverage is extremely valuable in the meta, and gives it a lot of options to consider, but being a jack-of-all-trades won't bring it to the top of the meta. Losses vs Flying-types like Drifblim (with shields) or Altaria suggests Barbaracle is less consistent than other meta Pokemon. Giving up Stone Edge to pick up Grass Knot as an anti-Water play might leave it too weak against the overall meta, and its strengths against Fire-type Pokemon are not as highly valued due to their uncommon usage. Like many Pokemon in this rating category, Barbaracle would prefer a specific format/cup that limits its weaknesses or competitors to see more usage. 

Ultra League / 5

Barbaracle's kit gives it some usage in Ultra League, more preferably in Premier Cup to avoid losses against various legendary Pokemon. Grass-types might be anticipated to be the biggest threat, but Barbaracle's fast access to Cross Chop gives it the win against Abomasnow, and Fury Cutter is doubly Super Effective against Exeggutor. As long as Barbaracle avoids Fighting-types, Electric-types, and Swampert, it might be able to hold its own against the meta. 

Master League / 5

Barbaracle lacks stats for Master League. 

Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
10 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %