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Shadow Nidoking

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#34
Default
204
ATK
156
DEF
191
STA
Lvl 50Max CP
2902
Lvl 40
2567
Lvl 25Weather Boost
1833
Lvl 20Raids/Eggs
1466
Lvl 15Research
1100

PvE Analysis

The Shadow boost just isn't quite enough for Nidoking, as it still suffers from a low Attack stat and mediocre moveset. It's sadly not worth the investment.

Best PvE Offensive Moveset

Poison JabPoison Jab + Sludge WaveSludge WaveBest
Fury CutterFury Cutter* or Poison JabPoison Jab or Double KickDouble Kick + Earth PowerEarth PowerBes
  • Poison Jab is slightly superior to Iron Tail for STAB and type effectiveness.

  • Fury Cutter has a fast cooldown and high EPS that performs surprisingly well despite lacking STAB.

  • Earthpower is Nidoking's best charged move, though it lacks general synergy with any of its fast moves.

  • Sludge Wave is only one of Nidoking’s charge moves that can pair typing and STAB with one of Nidoking's Quick Moves. It has limited but unique type coverage with STAB.

  • Earthquake is basically a worse Earthpower.

  • Megahorn is useless on Nidoking.

  • Sand Tomb is meant for PvP.

Best PvE Defensive Moveset

Poison JabPoison Jab or Iron TailIron Tail + Sand TombSand Tomb, Earth PowerEarth Power, or Sand TombSand TombBest
Iron TailIron Tail + Sludge WaveSludge WaveGreat
  • Iron Tail is superior for raw damage output against Nidoking’s numerous type counters.

  • Poison Jab is decent on defense, but Fury Cutter is completely ineffective.

  • Sludge Wave has a combination of high power and not being utterly trivial to dodge.

  • Earth Power deals good damage as a 2-bar move, but is easy to dodge. 

  • Sand Tomb as a 3-bar move is great for defense, and can be used frequently. 

  • Megahorn is weak, but it has the earliest damage window Nidoking’s charge moves.

  • Earthquake is outclassed on defense.

PvP Analysis

Access to Fury Cutter lets Nidoking stand out from other Pokemon, most notably Nidoqueen. While its damage output is somewhat laughable, its faster energy gains enable Nidoking to access its Charge Moves sooner. Poison Jab is also viable due to its significantly stronger STAB damage output, but going for this option would make Nidoqueen seem more appealing due to her greater bulk. 

Earth Power is the generally preferred ground-type attack due to its faster charge time, though Earthquake offers more raw power and power per energy spent. Megahorn provides solid power and aforementioned counter-coverage against Psychic types, making it the preferred second charged-move. Sand Tomb is recommended for its cheap energy cost, enabling Nidoking to bait shields more easily, as well as applying a guaranteed debuff on the opponent. 

Great League 1.5 / 5

The Shadow variant doesn't really do Nidoking any favors in PvP. It's simply not a strong option.

Ultra League2 / 5

Same story here.

Master League0 / 5

Nidoking is entirely unviable in the Master League.

Purification Cost
3 Candy + 3,000 Stardust
Flee Rate
5 %
Buddy Distance
3 KM
Catch Rate
12.5 %
Female Ratio
0 %
Male Ratio
100 %