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Shadow Blastoise

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#9
Default
171
ATK
207
DEF
188
STA
Lvl 50Max CP
2788
Lvl 40
2466
Lvl 25Weather Boost
1761
Lvl 20Raids/Eggs
1409
Lvl 15Research
1057

PvE Analysis

The introduction of its Shadow form finally put Blastoise on the map. However, not everything on a map is worth visiting! Shadow Blastoise has a general performance fairly close to normal Swampert, so it's really nothing special for the most part.

Best PvE Offensive Moveset

Water Gun + Hydro Cannon*Best
  • Water Gun sports higher EPS and better synergy with Shadow Blastoise' best charged moves, therefore it is marginally better than Bite.

  • Hydro Cannon* is objectively outstanding. Don't bother with other options.

  • Hydro Pump is Shadow Blastoise's optimal non-exclusive charge move.

  • Ice Beam has its select advantageous matchups.

  • Flash Cannon is an awful 1-bar charge move, and Skull Bash isn't useful either.

Best PvE Defensive Moveset

Bite + Hydro Cannon* or Ice BeamBest
  • Water Gun hits a little harder than Bite thanks to STAB and also gains energy faster, but Bite has wide neutral coverage that leaves Shadow Blastoise less of a sitting duck against Grass types. Overall, Bite has a slight edge.

  • Hydro Cannon is a fantastic choice for power and pairs best with Bite, while Ice Beam is perfect for counter-coverage and works just fine with either quick move.

  • Hydro Pump hits hard and early in the animation, but Shadow Blastoise may not live to use it.

  • Even when Hydro Pump is resisted, Flash Cannon is still worse.
  • Skull Bash takes too long to access as a 1-bar move, and is harder to dodge than other moves. 

PvP Analysis

Water Gun + Hydro Cannon* and Ice Beam

Water Gun performs better than Bite and also gets STAB. 

Behold, arguably the best charge move in the game: Hydro Cannon. This is the main highlight of Blastoise, and is almost mandatory if you want Blastoise to perform at its peak potential. Hydro Pump is a lot slower and less efficient in comparison; if you're gonna use Blastoise then trade for one with Hydro Cannon, or don't use Blastoise at all. 

Ice Beam should be the second charge move for Blastoise as it provides meaningful coverage. Flash Cannon can hit hard, but with a 65 energy cost it's quite slow and doesn't really complement Blastoise anyways. 

Great League3 / 5

Blastoise is one of the very few Pokemon blessed with arguably the best charge move in the game: Hydro Cannon. With a defensive stat distribution, Blastoise has the bulk needed to compete with a lot of meta picks in Great League. There are two main things that prevent Blastoise from being a premier Great League option. 1) it has mostly lackluster energy gain options for fast moves, limiting the use of charge moves including said busted Hydro Cannon  and 2) its inability to excel in any given role vs other options. Various other water mons (Azumarill, Lanturn, Quagsire etc) are often better at serving the role your team needs filled. This leaves Blastoise as either a budget replacement or as an option when you want to bring, say two water tanks, but those pesky rules keep you from bringing two Azumarills. Bonus swag points if you're rocking a shiny variant with shades from Community Day. #squirtlesquad 

Ultra League4 / 5

Blastoise feels most comfortable in Ultra League, with a max CP of 2466. Hydro Cannon and good bulk still carry it to near the top of the ranks, though it gets shut down by the big Dragon-types and Grass-types, even with Ice Beam. Against any other opponent that doesn't resist Hydro Cannon, Blastoise is all set to blow them out of the water. 

Master League0 / 5

Hydro Cannon isn't enough to carry Blastoise into Master League, where its lack of legendary stats severely hold it back from being anywhere near the top ranks. Wins against Groudon, Mamoswine, and Tyranitar are still appreciated though. 

Purification Cost
3 Candy + 3,000 Stardust
Flee Rate
5 %
Buddy Distance
3 KM
Catch Rate
5 %
Female Ratio
12.5 %
Male Ratio
87.5 %