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#26
Default
201
ATK
154
DEF
155
STA
Lvl 50Max CP
2585
Lvl 40
2286
Lvl 25Weather Boost
1633
Lvl 20Raids/Eggs
1306
Lvl 15Research
980

PvE Analysis

Despite an additional Psychic typing over Kantonian Raichu, Alolan Raichu is not meaningfully different in any way, with the same Electric-type moves and no Psychic-type fast moves. It can't have any fancy hats, either.

Best PvE Offensive Moveset

Thunder Shock + Wild ChargeBest
  • Thunder Shock is superior to Spark and Volt Switch in every way on offense
  • Wild Charge is one of the best charge moves in the game and should be prioritized over Thunder Punch.
  • Psychic is a good move, but it lacks synergy with Alolan Raichu's Fast Moves 
  • Grass Knot can provide wider coverage, but you will probably just go with other options when you want a Grass attacker.  
  • Trailblaze is inferior.

Best PvE Defensive Moveset

Volt Switch + Grass Knot, or PsychicBest
Volt Switch + Thunder Punch or Wild ChargeGood
  • Volt Switch is superior to Spark and Thunder Shock in every way on defense. 
  • Wild Charge is on par with Thunder Punch, trading damage for lower energy cost.  
  • Grass Knot offers some interesting coverage against weaknesses to Ground-types and Tyranitar. 
  • Trailblaze is harder to dodge than Grass Knot, but it's also weaker.
  • Psychic is a good option due to its high power and 2 bars

PvP Analysis

Volt Switch + Thunder Punch and Grass Knot or Psychic or Wild Charge

Volt Switch is great in PvP, and despite having slightly lower energy gains compared to Thunder Shock, it adds a lot of consistency to Raichu's performance with its higher damage output. Spark is strictly inferior to both other options.

Thunder Punch is needed to bait shields thanks to its lower energy cost, in addition to benefiting from STAB. Psychic and Grass Knot have great stats and add extra coverage, the former on Grass, the latter on Ground, both commonly used to counter Raichu. Wild Charge hits very hard if you're not concerned about getting walled by those.

Great League

AlolaChu is really good at doing a couple things. It is good at dealing lots of neutral damage and pressuring shields with the fast charging sparks and good charge moves to choose from, including the fast shield busting Thunder Punch. It is good at zapping Fliers and Toasting Water types. t is good at serving as the electric role in your team while also soft countering Fighting Types. Now for the downsides. AlolaChu NEEDS shields. It is super duper squishy. This means that it will usually only take down one mon and then put a dent into a second one, even in a good scenario. Also, it can get walled out pretty hard by Ground or Rock types. Even with the addition of Grass Knot to the kit, those matchups become a question of energy and shields, and then you are probably giving up Thunder Punch, making AlolaChu worse at its original function. AlolaChu is really good at what it does, but its lack of bulk and struggle to cover itself well without giving up its main function keep it from being a top flight PvP pick. 

Ultra League

RUN, don’t even dare try to fight Giratina. Just run!

Master League

Just no hope, ever.

Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
6 %
Buddy Distance
Catch Rate
10 %
Female Ratio
50 %
Male Ratio
50 %