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#215
Default
189
ATK
146
DEF
146
STA
Lvl 50Max CP
2319
Lvl 40
2051
Lvl 25Weather Boost
1465
Lvl 20Raids/Eggs
1172
Lvl 15Research
879

PvE Analysis

PvP Analysis

Best

Ice Shard has very slightly better energy than Feint Attack, but aside from that the two are identical in STAB damage output. Choose either depending on the coverage needed. 

Ice Punch costs 5 less energy than Avalanche, making it useful for baiting shields or squeezing in damage in tight matchups, but the latter is much more powerful. Foul Play provides Dark-type coverage, making it useful for when Ice-type attacks would be resisted, but isn't as powerful. 

Great League

Sneasel has major flaws in PvP due to its very vulnerable weaknesses, in addition to its fragile bulk. Fighting-types are the most common threats, which is a significant risk since Sneasel is doubly weak to them. However, the strong combination of Ice and Dark-type coverage lets Sneasel hit almost every Pokemon for at least neutral damage, making it a threat if given an advantage in either energy or shields. For optimal use, Sneasel would prefer specific formats that limit or ban Pokemon that it would be weak to. 

Ultra League

Sneasel can't reach the 2500 CP cap of Ultra League, consider its evolution instead. 

Master League

Fun fact: if Sneasel uses Ice Shard it can beat Garchomp as long as it's given one shield and the latter doesn't have Sand Tomb. Another fun fact is that Conkeldurr and Shadow Machamp can knock it out with only 5 fast moves at level 40. 

Purification Cost
3 Candy + 3,000 Stardust
Second Charge Move Cost
50,000 Stardust + 50 Candy
Flee Rate
7 %
Buddy Distance
3 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %