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#237
Default
173
ATK
207
DEF
137
STA
Lvl 50Max CP
2438
Lvl 40
2156
Lvl 25Weather Boost
1540
Lvl 20Raids/Eggs
1232
Lvl 15Research
924

PvE Analysis

You spin me right 'round baby, right 'round. Like a record, baby, right 'round 'round 'round.

It's fun to see Hitmontop do its little Carlton dance on top of a gym, but it's sadly useless beyond that. Its stats aren't good, its moveset isn't good, it's harder to get ahold of, and Machamp is just plainly better on all fronts.

Best PvE Offensive Moveset

Counter + Close CombatBest
  • Counter is superior to Rock Smash on offense.
  • Close Combat is the best attack option for Hitmontop given the overall synergy with everything else that it has.
  • Gyro Ball, Triple Axel, and Stone Edge don't have much use at all on an offensive Hitmontop.

Best PvE Defensive Moveset

Rock Smash + Triple AxelBest
  • Rock Smash is better than Counter on defense.
  • Triple Axel stands head-and-shoulders above the competition on Defense.
  • Gyro Ball is two-bar, so it's the second best option.
  • Close Combat and Stone Edge both have early damage windows and good power, but Hitmontop probably won't have time to charge them.

PvP Analysis

Counter + Triple Axel and Close Combat or Stone Edge

Counter is a solid move overall, with incredible damage output. and decent energy generation. Rock Smash is outright horrendous.

Triple Axel is tied with Close Combat for being Hitmontop's cheapest Charged Attack. It also offers valuable anti Flying coverage while boosting Hitmontop's Attack. Stone Edge can provide additional coverage to certain Pokemon not covered by Triple Axel. Close Combat does not provide type coverage, but it has incredible DPE and can burst down opponents who might expect Hitmontop's other Charged Attacks.

Great League2 / 5

Hitmontop is a Fighting-type with some interesting coverage options in Triple Axel and Stone Edge, which can massively threaten Flying-type Pokemon that would try to counter it. However, with Counter's nerf and Karate Chop's buff in Pokemon GO: Max Out, Hitmontop struggles to stand out compared to other Fighting-type options such as Machamp and Pangoro.

Ultra League0 / 5

Hitmontop can reach near Ultra League's CP cap, but it once again fails to stand out. The aforementioned Machamp and Pangoro remain viable in this league, while Virizion and Cobalion are additional Fighting-type competitors for players to consider before running Hitmontop.

Master League0 / 5

Hitmontop has no utility in the Master League.

Second Charge Move Cost
75,000 Stardust + 75 Candy
Flee Rate
5 %
Buddy Distance
5 KM
Catch Rate
10 %
Female Ratio
0 %
Male Ratio
100 %