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#400
Default
162
ATK
119
DEF
188
STA
Lvl 50Max CP
2061
Lvl 40
1823
Lvl 25Weather Boost
1302
Lvl 20Raids/Eggs
1041
Lvl 15Research
781
Stage 1
Bidoof
Bidoof

PvE Analysis

Bibarel is often regarded as a meme, without any meaningful use in the meta. Various Pokemon flex superior stats over this goofy-looking Pokemon, and on defense a weakness to Fighting-type attacks is generally not favorable when considering some of the best gym defenders share that weakness. 

Best PvE Offensive Moveset

Water Gun + SurfBest
  • Water Gun performs better on offense, and actually has a use in PvE.
  • Take Down gets STAB, but can't be Super Effective against anything, making it useless.
  • Surf enables Bibarel to fulfill a Water-type role.
  • Hyper Fang isn't a terrible move, but lacking a Super Effective multiplier is painful. 
  • Hyper Beam has no use. 

Best PvE Defensive Moveset

Take Down + Surf or Hyper FangBest
  • Take Down is generally better for defense due to stronger stats, but can't be Super Effective.
  • Water Gun has worse stats for defense, but is more likely to be resisted by Grass-type attackers.
  • Hyper Fang hits harder on defense, and provides neutral coverage at best.
  • Surf isn't far behind in defensive performance, but Grass-type attackers laugh at it. 
  • Hyper Beam is too slow for defense. 

PvP Analysis

Water Gun + Surf and Hyper Fang

Water Gun provides decent damage and energy gain. Take Down is one of the worst fast moves in the game. 

Surf (65 power/40 energy) and Hyper Fang (80 power/50 energy) provide great neutral coverage and good shield pressure. Hyper Beam is way too expensive to be useful.

Great League2 / 5

Bibarel's relatively unique Water/Normal typing lets it function as a wall to Froslass in certain cups, but otherwise its overall performance isn't too great. Its stats are average at best and its moveset is also just about as average.

Ultra League0 / 5
It's just not strong enough for the Ultra League.
Master League0 / 5

This is the big leagues, baby. Bibarel just doesn’t cut it.

Purification Cost
1 Candy + 1,000 Stardust
Second Charge Move Cost
10,000 Stardust + 25 Candy
Flee Rate
7 %
Buddy Distance
1 KM
Catch Rate
20 %
Female Ratio
50 %
Male Ratio
50 %