Will Ho-oh be a bit of a joke raid now?
With the CR rebalance, the CE weekend people having more SD Tyranitar, having more candy to power up said SD tyranitar, and the boosted level of effectiveness, (now x2.56 times damage as opposed to the previous x1.96 time damage for double super effective moves) ho-oh will be a lot easier now.
That and Solar beam was an absolute @$$hole to go against back when the best rock attacker was Golem and legacy omastar (most likely didnt have enough high level SD tyranitar back when the rainbow bird came back when regirock was out to trio without weather boost) where as tyrnatiar possesses not only superior bulk and DPS, but also a better type combination, not being double weak to solar beam.
With all that really bringing Ho-oh's difficulty down, what level of tyranitar (and corresponding number of tyranitar) would you need to trio Ho-oh without boost compared to what the same feat required ith Sd tyranitar before the rebalance?
Answers
Seriously what raid hasn’t been a been a bit of a joke since people started hitting best friends? Now with the stat rebalance nerf and the damage increase ... Its really starting to take away the fun of raiding... Unique 6, 12, draft leagues aren’t going to be much of a challenge anymore... I was looking forward to duoing Dialga in cloudy now I’m thinking that won’t be much of a challenge anymore ....
The CP rebalance is almost entirely in the favor of the Raid Attacker because Raid Bosses has fixed HP values based on its challenge tier.
The changes to Type Effectiveness are almost always on our favor now as well, as we're more likely to be using Super Effective move on the boss than vice versa.
That being said, look out for the counter moves that bosses like Ho-Oh (SolarBeam) commonly carry. Tyranitar probably won't be surviving that one anymore.