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So basically....Forget everything we knew.

Its interesting how different pokemon and moves preform in PvP than they did in raids and gyms.

Asked by MetagrossMaxis5 years 4 months ago
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Three things I noticed right away:
-Giratina is fun as hell in ultra league
-Meteor Mash takes for-goddamn-ever to charge up
-2nd charge move cost is ludicrous. RIP everyone's dust supplies

EDIT: Meant ultra league, not great.

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I think you mean ultra league, great is 1500cp.
Things I noticed:
-Metagross wrecks most things in ultra anyway
-Including Giratina if it's only packing DC for a charge move

Steel types felt really strong in both ultra and great because they randomly resist so many matchups. Coverage for them might be pretty vital.

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Thank you yes, Ultra is what I meant.

Different opinion (probably unpopular) here, MM Metagross felt disappointingly unsatisfying to use in PvP. Even without receiving energy from damage taken I should be able to fire off a Meteor Mash in 4.5 seconds due to Bullet Punch's EPS gain, yet it took so much longer. After the match the person I was battling asked what the deal was with holding off on using it for so long.

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I know, but I did it. Level 40 100% Kyogre with Hydro Pump and Blizzard. Good night.

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Tell my stash of 640 rare candies that. Well, 540 now but still. I agree it's completely ludicrous either way.

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For example, Razor Leaf(energy:7) + Frenzy Plant(energy:50) , now on PvP Frenzy Plants requires 13 times of Razor Leaf. Where there values are defined in?

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BUBBLE (gain:14 / dur:1.2sec) -> BUBBLE_BEAM ... 5 times
SPLASH (gain:20 / dur:1.73sec) -> BUBBLE_BEAM ... 5 times
WATER_GUN (gain:5 / dur:0.5sec) -> BUBBLE_BEAM ... 14 times
Interesting. Not in simple proportion to neither energy gain nor duration.

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I bet in 24 hours tops we will know how the energy system works and we'll figure out the best movesets. I really like how they differentiate from the old gym/raid battle system, we get more diversity.

Did anyone check gym battles or raids? Are the energy gains/costs there unchanged?

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by milkz 5 years 4 months ago

Three bar charge moves are really fun to use and pretty op in certain battles! Pokes with Dragon Claw and Fury Cutter actually wipe the floor!

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Two same bar-size charge moves have different charge values.

- Water pulse requires 20 times of Water gun
- Surf requires 14 times of Water gun.

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Also, Earthquake is REALLY good in pvp because its only weakness, which is its crazy long cooldown is removed.

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Wow! You had something positive to say!! Thumbs up for that!

And yes, agree with you about eq

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Got in quite a few battles tonight, and these were some of my biggest takeaways.

• Some charge moves that have the same energy cost outside of PvP (play rough and ice beam, for example), charge up at different rates. When I was using Azumarill in the 1500 league, PR was consistently fully charged before IB was.

• If two people send battle requests simultaneously, neither will get a notification until after they've exited the battle prep screen. At that point, both will get the notification, and accepting it won't do anything.

• Kingdra is stupidly good in the Ultra League (it tears through things ridiculously fast even just spamming DB), and Cresselia takes forever to KO in the Great League.

• Metagross is really good in the Master League, pretty good in the Ultra League, but pretty lackluster in the Great League.

• Blissey isn't as groan-inducingly annoying to fight against as I had feared.

• Overall, a very fun system!

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by aSp 5 years 4 months ago

Can it be that Twister is actually a useful move?

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by zap 5 years 4 months ago

I'm enjoying the battles so far. I feel like they're a little simple...? But I'm sure there'll be some kind of stats update for it down the road.

My biggest gripe is with the shields. I assumed they were going to block up to 80% of the damage of the charge attack, but it basically blocks 99%! Way too much in my opinion.

The shield should be reducing the attack power, not negating it all together. Because now one-bar (and even two-bar) pokemon are much less valuable, they'll die before they get anything off : /
It should be a little gamble combined with how much tapping the enemy did and the super effectiveness and power counted together. Block at least 60%, but possible to be up to 90%? I dunno.

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It's pretty fun, won 4 out of 6 games so far. I try to use non-legendaries even in Master League.
So far I've got these favorites for PVP:
Rhyperior with Mud Slap + Earthquake & Stone Edge (good vs Zapdos and other flying types)
Gyarados with Waterfall + Hydro Pump & Outrage
Bastoise with Water Gun + Hydro Cannon & Ice Beam (good when pitted against grass)
Magmortar with Fire Spin + Fire Punch (will get Brick Break for defense against rock types)
Piloswine with Ice Shard + Avalanche (will add Bulldoze for defense against fire)
Honchkrow with Snarl + Dark Pulse & Brave Bird (defense against fighting and bug).

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