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Multiple charge attacks, called it boo-ya

Back in April, I tweeted that we'd have multiple attacks available, turns out I was right. UI a little different, same interactivity.
https://twitter.com/Zapthose/status/983725070165004288

Now here's hoping they include status effects next; poison, paralyze, sleep, confusion. Give some power to poison, bug, and grass pokemon.

Asked by zap5 years 4 months ago
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I also predicted it myself. Otherwise, those random garbage non-stab moves on a pokemon's moveset wouldn't have a purpose, and this option is a good help trying to mobilize these movesets instead of just having them being dead weight charged tm fodder.

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Ground type stone edge?

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Grass pokemon seem to do all right now. Venusaur and Meganium are beasts in PvP, Sceptile isn't far behind (Leaf Blade isn't far behind Frenzy Plant in DPE), and it looks like Tortura could be really strong using it's double typing to toss off Frenzy Plant and Earthquake (once it has it's CD).

But yes, Bug and Poison are weak types right now. They could use the help, and introducing a new dimension to the play would be fun, provided it also helps in Gyms and Raids. Not sure how a raid would handle it, though. Would a team have to insure that one team member deals poison or paralysis, while the rest hit for DPS, would they rotate the responsibility, and is it balanced to have one attacker's status effects help everyone on the raid? Aren't raids already almost too easy? And on the flip side, suppose the raid boss paralyzes everyone in the raid, what then? Trainers could swap out, but the raid boss can't.

Still a lot of unanswered questions for me, but an interesting thought.

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Ive heard a lot of great things about LB, dont know if this was true but in my discord someone said you get like...4 LB off on a sceptile before someone can get off one outrage on a rayquaza. Dont know if thats true, but if it is, wow.

I, being seemingly in the minority on this, dont really mind raids being easy, i'd rather have less of a chance or failing raids (missed more than a few legendaries by a sliver) and not needing to sink as much dust and candy into pokemon. Inflicting tatus likely would make it easier, assuming if it is added it wouldn't fade away after a while, so something poison something out front on a raid team, load everything else with DPS (and if they add the atk lowered in effect of burn if burns added, glass counters would shoot through the roof, surviving significantly longer and having the burn damage accumulate) Though it's probably make raids much easier for people and they'd end up complaining even more how they are too easy.

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I wonder if they will eventually allow the use of an item once per battle, such as a potion, revive, or berry. Maybe the option to do that during the pause when an a charge move is coming?

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