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If Shedinja is released and it's weak to Rock, Dark, Ghost, Fire and flying and immune to anything else, would it do anything worthwhile?

If it had what is the equivalent of wonder guard, Everyone has Tyranitars or Golems when using it as a defender and as an attacker it doesn't do enough damage to kill anything despite being unkillable by lots of raid bosses (In other words, the timer will kill you before it kills anything).

In raids with lots of people it really doesn't merit you premier balls. to top it all of it doesn't even have bug charged moves for now.

So does it merit any uses if it were indeed released with 13 immunities? Maybe its only use is to deter people from going in with 6 machamps or not going in without a Tyranitar.

Note that my default gym attack team doesn't have a Tyranitar in it, so it this happens i might as well as pack one.

Asked by Mr-ex7776 years 1 month ago
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by Laku 6 years 1 month ago

No

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If it doesn't get wonder guard: dex entry, nothing more.

If it does get wonder guard: it'll be the new Blissey for many raids; the Mon that one guy brings because he ran out of potions/revives. Also, expect it to appear in someone's YouTube video, where a team of 20 uses all Shedinjas against a not-shadowball Mewtwo. 😋

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May completely wall people who don’t know about it’s ability, if it gets it.

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by pipjay 6 years 1 month ago

Every pokemon in Go that has less than 10HP is rounded up to 10HP. With the current stat formulas, Shedinja has a maximum of 13HP (15 stamina IV, level 36 or higher).

The calculation for every attack in Go rounds down to the nearest whole number, then adds 1 so that every attack including Splash and Yawn with 0 power will always deal at least 1 damage.

If Shedinja's wonder guard is implemented in Go, then every non-super effective attack will deal 0+1 damage to Shedinja and it will take 10 to 13 attacks to kill it.

A super effective attack will likely kill Shedinja in one hit, but maybe it could survive a few hits if you dodge.

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