Gym clearing team?
The team that you use for taking down gyms.
Naming system:
Ignore the first letter. Idk why it’s still there lol
Moveset (2 letters): Machamps are C/DP, Dragonite DB/DC, Raikou TS/WC, Zapdos CB/Tb.
IV (3 letters, in hexadecimal): e.g. FFF = 151515, FCF = 151215, BB8 = 111108
Level (2 numbers): Self-explanatory. Rounded down for half level.
The last slot in my gym clearing team is dynamic.
Answers
4 Machamp, 1 Rayquaza, 1 dynamic slot. The dynamic slot goes to Metagross by default but I change to Raikou if there are more than 1 water-types in the gym. In clear weather Moltres gets the dynamic slot over Metagross and if there happened to be multiple of any double weak pokemon like Dragonite+Salamence, Rhydon+Golem etc. I would pick a counter to those.
Dragonite 35s
Muk 33s
Crobat 40s
Clefable 30s
Wobbuffet 39s
Slowdudes 32s (KOs Machamp with dodge specials pro)
You can kill them, the question is is that a good use of your time and potions when adding a Raikou would kill any of these twice as fast as Machamp does. Being lazy so you can make fighting gyms more effort to yourself doesn't seem logical.
My “team” consists of whatever I am powering up at the time. If I am working on powering up mewtwo, I use it exclusively in the first slot regardless of defender. My objective is to get my attacker to faint so I can power it up to get the HP (mini revive). Get something for the dust investment.
Sometimes my project goes two gyms before fainting if my project is a good counter. Sometimes it is two defenders if my project is a bad counter.
Taking a typical Pokémon from L20-L30 saves 20 revives this way and another 10 from L30-L40. (Optionally, I let them faint from defending).